GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: 1. Bram Stoker's Dracula(tm) Game 2. Desert Speed Trap(tm) Game 3. Double Dragon(tm) Game 4. Ecco the Dolphin(tm) Game 5. The Incredible Crash Dummies(tm) Game 6. Jurassic Park(tm) Game 7. Mortal Kombat(tm) Game 8. Sonic Chaos(tm) Game 9. Sonic Chaos(tm) Game 10. Spider-Man: Return of the Sinister Six(tm) game 11. Streets of Rage 2(tm) Game 12. Strider Returns(tm) Game 13. Surf Ninjas(tm) Game 14. Tengen World Cup Soccer(tm) Game 15. World Series Baseball(tm) Game 16. WWF Steel Cage Challenge(tm) Game Bram Stoker's Dracula(tm) Game 1 002-4FA-E66 Start with 1 life 2 012-4FA-E66 Start with 2 lives 3 052-4FA-E66 Start with 6 lives 4 092-4FA-E66 Start with 10 lives 5 3A3-C8A-2A2 Infinite lives 6 012-4AA-F7A Start with energy at 1--1st life 7 062-4AA-F7A Start with energy at 6--1st life 8 092-4AA-F7A Start with energy at 9--1st life 9 013-C0A-F7A Start with energy at 1--after 1st life 10 063-C0A-F7A Start with energy at 6--after 1st life 11 093-C0A-F7A Start with energy at 9--after 1st life 12 3A4-39C-2A2 After pick-up, keep weapons until end of level 13 001-7BB-19E Infinite time 14. 3A5-93C-2A2 Invincible (blinking) 15. C39-95E-E61 Immunity from water and spikes Bram Stoker's Dracula is a trademark of Columbia Pictures Industries, Inc. Desert Speed Trap(tm) Game 1 212-39B-19D Infinite hits 2 014-74E-E66 2 energy points allowed for 1st life only 3 024-74E-E66 3 energy points allowed for 1st life only 4 004-74E-E66 1 energy point allowed for 1st life only 5 094-74E-E66 10 energy points allowed for 1st life only--MAY MESS UP ENERGY BAR 6 015-3AF-E62 Start with 2 lives 7 065-3AF-E62 Start with 6 lives 8 095-3AF-E62 Start with 9 lives 9 001-59B-A2A Infinite timer 10 015-0FF-E66 Start with 1 credit 11 055-0FF-E66 Start with 5 credits 12 075-0FF-E66 Start with 7 credits 13 095-0FF-E66 Start with 9 credits 14. C31-A8B-E61 Enemies can't hurt 15. 035-0FF-E66 + 325-13F-082 Start on level 3 16. 065-0FF-E66 + 325-13F-082 Start on level 6 17. 095-0FF-E66 + 325-13F-082 Start on level 9 18. 0E5-0FF-E66 + 325-13F-082 Start on last level Double Dragon(tm) Game 1 012-19F-E66 Start with 2 lives 2 052-19F-E66 Start with 6 lives 3 092-19F-E66 Start with 10 lives 4 012-21F-F76 Start with 1 energy bar for first knockdown only 5 022-21F-F76 Start with two energy bars for first knockdown only 6 00F-03F-3BF Start with lots of energy 7 00C-B6F-3BE Pick up gun and keep till end of level 8 013-D9C-DD6 Gun has 1 bullet 9 053-D9C-DD6 Gun has 5 bullets 10 093-D9C-DD6 Gun has 9 bullets 11 017-EAD-E66 2 lives after 1st continue 12 057-EAD-E66 6 lives after 1st continue 13 097-EAD-E66 10 lives after 1st continue 14 007-E5D-3B7 Infinite continues 15 014-37F-F76 Start with 1 energy bar after 1st LIFE 16 024-37F-F76 Start with 1.5 energy bars after 1st LIFE 17 034-37F-F76 Start with 2 energy bars after 1st LIFE 18 AFD-0AE-F70 Nasties warp all over the place--very hard to kill Ecco the Dolphin(tm) Game 1 3E3-4B8-C46 Infinite air 2 050-AC8-6E6 Less air when you jump out of the water 3 003-4B8-C46 Air goes down slower 4 21C-D49-6E2 Infinite energy 5 05C-D29-199 Take less damage 6 FFC-D29-199 Protection from some hazards 7 053-EAA-6E6 + 053-E4A-6E6 Shells replenish less energy and less air 8 C93-E2A-6EE No replenishment of air energy by anything--you can still get air by jumping out of water 9 217-AD8-6E2 No extra air when jumping out of the water--use this code with code air goes down slower for a level The Incredible Crash Dummies(tm) Game 1 01C-40F-F7E Start with 1 life 2 05C-40F-F7E Start with 5 lives 3 09C-40F-F7E Start with 9 lives 4 00F-45F-19E Infinite lives 5 00B-E1A-E69 Fire has no effect on Crash Dummies 6 009-7AD-E6E Infinite time The Incredible Crash Dummies is a trademark of Tyco Industries, Inc. Jurassic Park(tm) Game Arcade Stage Codes: 1 01A-11B-E66 Start with 1 energy point 2 02A-11B-E66 Start with 2 energy points 3 05A-11B-E66 Start with 5 energy points 4 09A-11B-E66 Start with 9 energy points 5 AF6-E68-19A One hit by an enemy is fatal 6 3A6-E78-2A2 Invincibility Action Stage Codes: 7 01E-2EB-E66 Start with 1 life--1st game only 8 02E-2EB-E66 Start with 2 lives--1st game only 9 05E-2EB-E66 Start with 5 lives--1st game only 10 09E-2EB-E66 Start with 9 lives--1st game only Pteranodon Level Codes: 11 012-509-E62 Hit enemies 1x and they run away 12 052-509-E62 Hit enemies 5x and they run away 13 092-509-E62 Hit enemies 9x and they run away 14 05E-679-E66 Start with 5 lives on continue 15 01E-679-E66 Start with 1 life on continue 16 09E-679-E66 Start with 9 lives on continue 17 C98-26D-19D Invincibility--action stage only 18 01E-2EB-E66 + 01E-11B-E66 Start first game with 1 life and 1 continue 19 05E-2EB-E66 + 05E-11B-E66 Start first game with 5 lives and 5 continues 20 09E-2EB-E66 + 09E-11B-E66 Start first game with 9 lives and 9 continues 21 3AC-B49-2A2 Infinite lives 22 00E-739-E69 Infinite continues 23 AF8-22D-A20 1 touch by an enemy is fatal Jurassic Park is a trademark of Universal City Studios, Inc. & Amblin Entertainment, Inc. Mortal Kombat(tm) Game 1 063-7B4-C4E Each round is 69 seconds 2 023-7B4-C4E Each round is 29 seconds 3 00B-40C-3BE Infinite time 4 004-2D6-19E Infinite credits 5 DEB-9F6-5D3 Blood 6 003-48B-F79 Player 1 is invincible 7 240-BFD-C4B Player 1 starts with 1/2 health 8 240-C5D-C4B Player 2 usually starts with 1/2 health 9 20B-06F-F7A Punches do more damage 10 2CB-26F-C42 Most kicks do more damage 11 30B-86F-C42 Foot sweeps do more damage 12 30B-2EF-D5A Flying punches do more damage 13 33B-56F-A2E Uppercuts do more damage 14 2AF-237-D5A Throws do more damage 15 2BB-76F-F7A Sonya Blade's leg grab does more damage 16 2BB-66F-F7A Scorpion's harpoon does more damage 17 2BB-6EF-F7A Rayden's flying thunderbolt does more damage 18 2BB-4EF-D56 Johhny Cage's shadow kick does more damage 19 37B-36F-D52 Some other special moves do more damage 20 01B-C9A-E6A Start on match 2 21 02B-C9A-E6A Start on match 3 22 03B-C9A-E6A Start on match 4 23 04B-C9A-E6A Start on match 5 24 05B-C9A-E6A Start on mirror match 25 06B-C9A-E6A Start on endurance match 1 26 07B-C9A-E6A Start on endurance match 2 27 08B-C9A-E6A Start on endurance match 3 28 09B-C9A-E6A Start on match against Goro 29 0AB-C9A-E6A Start on match against Shang Tsung 30 02B-E1A-F76 Start with 1 credit 31 06B-E1A-F76 Start with 5 credits 32 0BB-E1A-F76 Start with 10 credits Mortal Kombat and related names are trademarks of Midway Manufacturing Company. Sonic Chaos(tm) Game 1 008-3BD-E6E Infinite time 2 022-1EC-E6E Each ring worth 2 3 042-1EC-E6E Each ring worth 4 4 062-1EC-E6E Each ring worth 6 5 082-1EC-E6E Each ring worth 8 6 0A2-1EC-E6E Each ring worth 10 7 3A9-DCB-2A2 Never lose rings 8 22A-91D-2A2 Start with some rings most of the time 9 016-93C-E66 Sonic starts with 1 life 10 096-93C-E66 Sonic starts with 9 lives 11 506-93C-E66 Sonic starts with 50 lives 12 996-93C-E66 Sonic starts with 99 lives 13 014-23E-E66 Sonic continues with 1 life 14 094-23E-E66 Sonic continues with 9 lives 15 504-23E-E66 Sonic continues with 50 lives 16 994-23E-E66 Sonic continues with 99 lives 17 016-99C-F7E Tails starts with 1 life 18 096-99C-F7E Tails starts with 9 lives 19 506-99C-F7E Tails starts with 50 lives 20 996-99C-F7E Tails starts with 99 lives 21 014-28E-F7E Tails continues with 1 life 22 094-28E-F7E Tails continues with 9 lives 23 504-28E-F7E Tails continues with 50 lives 24 994-28E-F7E Tails continues with 99 lives 25 3A6-24E-2A2 Infinite lives DONT COMBINE ANY OF CODES 26 THRU 35 WITH ANY OF 9 THRU 25 26 1F6-9EC-08F + 996-A0C-F7D Sonic starts on Gigapolis Zone 27 3D6-9EC-08F + 996-A0C-F7D Sonic starts on Sleeping Egg Zone 28 006-9EC-08F + 996-A0C-F7D Sonic starts on Mecha Green Hill Zone 29 3C6-9EC-08F + 996-A0C-F7D Sonic starts on Aqua Planet Zone 30 056-93C-E66 + 006-9EC-08F + 996-A0C-F7D Sonic starts on Electric Egg Zone with 5 lives 31 016-99C-F7E + 1F6-9EC-08F + 996-A0C-F7D Tails starts on Gigapolis Zone with 1 life 32 1F6-9EC-08F + 996-A0C-F7D Tails starts on Sleeping Egg Zone 33 036-99C-F7E + 006-9EC-08F + 996-A0C-F7D Tails starts on Mecha Green Hill Zone with 3 lives 34 3D6-9EC-08F + 996-A0C-F7D Tails starts on Aqua Planet Zone 35 006-9EC-08F + 996-A0C-F7D Tails starts on Electric Egg Zone Sonic Chaos and related names are trademarks of SEGA. Sonic Chaos(tm) Game 1 092-1EC-E6E Collect 1 ring and you get 9 2 032-1EC-E6E Collect 1 ring and you get 3 3 FF2-1EC-E6E Collect 1 ring and you get 65 4 3A9-DAB-2A2 No loss of rings on collision 5 016-93C-E66 Start with 1 life 6 056-93C-E66 Start with 5 lives 7 096-93C-E66 Start with 9 lives 8 3A6-24E-2A2 Infinite lives 9 008-41D-3B7 No clock timer 10 3C8-33F-5D4 Start on level 2-2 11 3AA-A3B-2A2 One hit and you are invincible (you must have a ring when you get hit) 12 208-4BB-F72 Hold right on the joypad and Sonic will finish the level by himself. Switch ff the code when you reach level 3 Spider-Man: Return of the Sinister Six(tm) game 1 003-39F-5D4 Begin with web fluid 2 013-35F-C4A Start with less energy 3 0A3-35F-C4A Start with more energy 4 0F3-35F-C4A Start with a lot more energy 5 FF3-2FF-E6E Gives you 2,540 points 6 063-1DF-E66 Start with 5 continues 7 093-1DF-E66 Start with 8 continues 8 3A4-0DD-2A2 Infinite energy Spider-Man: Return of the Sinister Six is a trademark of Marvel Entertainment Group, Inc. Streets of Rage 2(tm) Game 1 012-BEF-E66 Start with only 1 life 2 062-BEF-E66 Start with 6 lives 3 092-BEF-E66 Start with 9 lives 4 218-15C-91D Infinite lives 5 0BE-F79-B36 Start 1st life with only 1/2 energy 6 3CE-F79-B36 Start 1st life with 2x energy 7 21A-FBC-91D Infinite energy 8 00A-05B-E6E Infinite time 9 012-C3F-E6E + 832-C5F-F74 Start on stage 2 10 022-C3F-E6E + 832-C5F-F74 Start on stage 3 11 032-C3F-E6E + 832-C5F-F74 Start on stage 4 12 042-C3F-E6E + 832-C5F-F74 Start on stage 5 13 052-C3F-E6E + 832-C5F-F74 Start on stage 6 14. 3E8-83A-91D + 098-84A-193 + 008-85A-E6F Mega-power attacks Streets of Rage 2 is a trademark of SEGA. Strider Returns(tm) Game 1 00E-4AA-19E Infinite time 2 3AB-A2F-2A2 Infinite lives 3 015-F8F-F7E Start with 2 lives 4 035-F8F-F7E Start with 4 lives 5 075-F8F-F7E Start with 8 lives 6 095-F8F-F7E Start with 10 lives 7 3A6-73A-2A2 Infinite energy 8 007-3BF-6EB Start with energy at 1 9 107-3BF-6EB Start with energy at 3 10 207-3BF-6EB Start with energy at 6 11 907-3BF-6EB Start with energy at 19 12 AF6-72A-A24 Invincibility 13 015-F3F-E6A Start on level 2 14 025-F3F-E6A Start on level 3 15 035-F3F-E6A Start on level 4 16 045-F3F-E6A Start on level 5 17. 001-49C-19E + 213-BEC-2A2 Loads of bad guys 18. C91-4AC-2A2 + 000-71C-195 Only 1 animal enemy in game Strider Returns is a trademark of Capcom U.S.A. Surf Ninjas(tm) Game 1 015-36F-E66 Start with only 1 life 2 065-36F-E66 Start with 6 lives 3 095-36F-E66 Start with 9 lives 4 3AE-28F-2A2 Infinite lives 5 00F-47A-E6E Infinite Zatches 6 010-AEF-E6A Start on level 2: Docks of Venice, CA 7 020-AEF-E6A Start on level 3: Island of Patu San 8 040-AEF-E6A Start on level 4: jungle of Patu San 9 050-AEF-E6A Start at the cave of the ancients CODES 10 AND 11 ARE FOR PRACTICE ONLY. YOU CANNOT COMPLETE THE GAME WITHOUT COLLECTING THE KWANTZU IN THE CAVE OF THE ANCIENTS 10 060-AEF-E6A Start on level 5: Colonel Chi's prison camp 11 070-AEF-E6A Start on level 6: Colonel Chi's Fortress 12 005-49F-E62 Start with no Zatches 13 015-49F-E62 Start with only 1 Zatch 14 105-49F-E62 Start with 10 Zatches 15 505-49F-E62 Start with 50 Zatches 16 005-4AF-E66 Start with no hints 17 015-4AF-E66 Start with only one hint 18 105-4AF-E66 Start with 10 hints 19 505-4AF-E66 Start with 50 hints 20 005-4BF-B3E Start with no weapons 21 055-4BF-B3E Start with 5 of each weapon 22 305-4BF-B3E Start with 30 of each weapon 23 505-4BF-B3E Start with 50 of each weapon 24 005-4CF-2AA Start with no gold 25 155-4CF-2AA Start with only 15 gold coins 26 605-4CF-2AA Start with 60 gold coins 27 995-4CF-2AA Start with 99 gold coins 28 C9A-ABA-19E Infinite hints 29 000-72E-E6E Infinite weapons 30 3A2-9A9-2A2 Infinite gold Surf Ninjas and related names are trademarks of New Line Productions, Inc. Tengen World Cup Soccer(tm) Game 1 002-D4C-19E Infinite time--switch on to freeze time 2 002-6DC-F7A + 012-6EC-F7E 1 min. per half 3 002-6DC-F7A + 052-6EC-F7E 5 mins. per half 4 062-6DC-F7A + 002-6EC-F7E 60 mins. per half World Cup Mode Codes: 6 3EF-2BE-082 + 00F-2DE-E6D Start with 43 points to use on the edit screen Exhibition Mode Only: 7 0AF-21E-B3A Start with only 10 points on edit screen 8 2AF-21E-B3A Start with 50 points on edit screen 9 3CF-21E-B3A Start with 60 points on edit screen 10 001-21D-19E Infinite points on edit screen Tengen World Cup Soccer is a trademark of Tengen, Inc. World Series Baseball(tm) Game 1 009-76C-19A Outs not counted--except strikeouts 2 00A-C1E-19A Can't walk 3 01A-C3E-F7A 1 ball and you walk 4 06A-C3E-F7A 6 balls and you walk 5 09A-C3E-F7A 9 balls and you walk 6 00A-37E-19A No strikeouts 7 01A-39E-E66 1 strike and you're out 8 06A-39E-E66 6 strikes and you're out 9 09A-39E-E66 9 strikes and you're out World Series Baseball is a trademark of Major League Baseball. WWF Steel Cage Challenge(tm) Game 1 023-327-5D5 Start with no energy--Hulk Hogan 2 4F3-327-5D5 Start with 1/4 energy--Hulk Hogan 3 6A3-327-5D5 Start with 1/2 energy--Hulk Hogan 4 C03-327-5D5 Start with 3/4 energy--Hulk Hogan 5 453-8E7-5D5 Start with 1/4 energy--opponent 6 6A3-8E7-5D5 Start with 1/2 energy--opponent 7 C03-8E7-5D5 Start with 3/4 energy--opponent 8 03B-BAB-C42 Not allowed outside ring for long 9 003-076-E65 No out-of-ring counter for Hulk Hogan 10 C98-076-6EE Hulk is invincible and so is opponent, who can only be body slammed 11 XXC-E05-F7A Stamp takes xx points from opponent [04] 12 XXB-EA5-F7A Tummy bump takes 04 13 FFB-845-A2A Body slam causes max damage 14 00B-845-A2A Body slam causes no damage 15 99B-845-A2A Body slam causes 1/2 damage