<daphneloaderinfo>
  <config_ver_2>
	
	<gamelist>
		<!-- GAME NOTE : Games should be grouped by name except
		when the game name is totally different (Star Blazer / Galaxy Ranger). -->
		<game name="Astron Belt" image="astron.jpg" id="G_ASTRON">
			<version name="Astron Belt (Hitachi)" driver="astron" cfg="astron" disc="D_ASTRON" id="V_ASTRONH"/>
			<version name="Astron Belt (Pioneer)" driver="astronp" cfg="astron" disc="D_ASTRON" id="V_ASTRONP"/>
		</game>
		<game name="Badlands" image="badlands.jpg" id="G_BADLANDS">
			<version name="Standard" driver="badlands" cfg="badlands" disc="D_BADLANDS" id="V_BADLANDS"/>
			<version name="Prototype" driver="badlandp" cfg="badlandp" disc="D_BADLANDS" id="V_BADLANDP"/>
		</game>
		<game name="Bega's Battle" image="bega.jpg" id="G_BEGA">
			<version name="Revision 3" driver="bega" cfg="bega" disc="D_BEGA" id="V_BEGA" />
			<version name="Revision 1" driver="begar1" cfg="bega" disc="D_BEGA" id="V_BEGA1" />
		</game>
		<game name="Cliff Hanger" image="cliff.jpg" id="G_CLIFF">
			<version name="Standard" driver="cliff" cfg="cliff" disc="D_CLIFF" id="V_CLIFF"/>
			<version name="Alternate #1" driver="cliffalt" cfg="cliff" disc="D_CLIFF" id="V_CLIFFALT"/>
		<!--	<version name="Alternate #2" driver="cliffalt2" cfg="cliff" disc="D_CLIFF" id="V_CLIFFALT2"/>  -->
		</game>
		<game name="Cobra Command" image="cobra.jpg" id="G_COBRA">
			<version name="Astron Belt Hardware" driver="cobraab" cfg="cobraab" disc="D_COBRA" id="V_COBRAAB"/>
			<version name="MACH 3 Hardware" driver="cobram3" cfg="cobram3" disc="D_COBRA" id="V_COBRAM3"/>
			<version name="Dedicated / Bega's Battle Hardware" driver="cobra" cfg="cobra" disc="D_COBRA" id="V_COBRADED"/>
			<version name="Cliff Hanger / Interstellar / Dragon's Lair Conversion" driver="cobraconv" cfg="cobraconv" disc="D_COBRA" id="V_COBRACONV"/>
		</game>
		<game name="Dragon's Lair" image="lair.jpg" id="G_LAIR">
			<version name="Rev F2" driver="lair" cfg="lair_f" disc="D_LAIR83" id="V_LAIR_F2"/>
			<version name="Enhancement v2.1" driver="dle21" cfg="dle2" disc="D_LAIR83" id="V_DLE21" />
			<version name="Enhancement v2.1 - prototype mode" driver="dle21" cfg="dle2" disc="D_LAIR_LE" id="V_DLE21P" >
				<!-- bank value turns prototype mode on -->
				<set bank="1" val="128" />
			</version>
		<!--	<version name="Enhancement v2.0" driver="dle20" cfg="dle2" disc="D_LAIR83" id="V_DLE20" />
			<version name="Enhancement v2.0 - prototype mode" driver="dle20" cfg="dle2" disc="D_LAIR_LE" id="V_DLE20P" >
				bank value turns prototype mode on
				<set bank="1" val="128" />
			</version>
		-->
			<version name="Enhancement v1.1" driver="dle11" cfg="dle11" disc="D_LAIR83" id="V_DLE11"/>
		<!--	<version name="Enhancement v1.0" driver="dle" cfg="dle11" disc="D_LAIR83" id="V_DLE" />   -->
			<version name="European" driver="laireuro" cfg="laireuro" disc="D_DL_PAL" id="V_LAIREURO"/>
			<version name="Italian" driver="lair_ita" cfg="lairita" disc="D_DL_PAL" id="V_LAIR_ITA"/>
			<version name="Rev F" driver="lair_f" cfg="lair_f" disc="D_LAIR83" id="V_LAIR_F"/>
			<version name="Rev E" driver="lair_e" cfg="lair_f" disc="D_LAIR83" id="V_LAIR_E"/>	
			<version name="Rev D" driver="lair_d" cfg="lairalt" disc="D_LAIR83" id="V_LAIR_D"/>
			<version name="Rev C" driver="lair_c" cfg="lairalt" disc="D_LAIR83" id="V_LAIR_C"/>
			<version name="Rev B" driver="lair_b" cfg="lairalt" disc="D_LAIR83" id="V_LAIR_B"/>
			<version name="Rev A" driver="lair_a" cfg="lairalt" disc="D_LAIR83" id="V_LAIR_A"/>
			<version name="Beta 2" driver="lair_x" cfg="lairalt" disc="D_LAIR83" id="V_LAIR_X"/>
			<version name="Beta 1 (serial #1)" driver="lair_n1" cfg="lairalt" disc="D_LAIR83" id="V_LAIR_N1"/>
		</game>
		<game name="Dragon's Lair 2" image="lair2.jpg" id="G_LAIR2">
			<version name="Version 3.19" driver="lair2" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_319"/>
			<version name="Version 3.19 (European)" driver="lair2_319_euro" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_319_EURO"/>
			<version name="Version 3.19 (Spanish)" driver="lair2_319_span" cfg="dl2" disc="D_LAIR2_SPAN" id="V_LAIR2_319_SPAN"/>
			<version name="Version 3.18" driver="lair2_318" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_318"/>
			<version name="Version 3.17" driver="lair2_317" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_317"/>
			<version name="Version 3.16 (European)" driver="lair2_316_euro" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_316_EURO"/>
			<version name="Version 3.15" driver="lair2_315" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_315"/>
			<version name="Version 3.14" driver="lair2_314" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_314"/>
			<version name="Version 3.00" driver="lair2_300" cfg="dl2" disc="D_LAIR2" id="V_LAIR2_300"/>
			<version name="Version 2.11" driver="lair2_211" cfg="dl2" disc="D_LAIR2_1ST" id="V_LAIR2_211"/>
		</game>
		<game name="Esh's Aurunmilla" image="esh.jpg" id="G_ESH">
			<version name="Standard" driver="esh" cfg="esh" id="V_ESH"/>
			<version name="Alternate #1" driver="eshalt" cfg="esh" disc="D_ESH" id="V_ESHALT"/>
			<version name="Alternate #2" driver="eshalt2" cfg="esh" disc="D_ESH" id="V_ESHALT2"/>
		</game>
		<game name="Galaxy Ranger" image="galaxy.jpg" id="G_GALAXY">
			<version name="Hitachi" driver="galaxy" cfg="astron" disc="D_GALAXY" id="V_GALAXY_H"/>
			<version name="Pioneer" driver="galaxyp" cfg="astron" disc="D_GALAXY" id="V_GALAXY_P"/>

		<!-- uncomment the next line to have Star Blazer listed under Galaxy Ranger 
			<version name="Star Blazer" driver="blazer" cfg="astron" disc="D_GALAXY" id="V_BLAZER" />
        	-->
		</game>
        	<game name="GP World" image="gpworld.jpg" id="G_GPWORLD">
            	<version name="Standard" driver="gpworld" cfg="gpworld" disc="D_GPWORLD" id="V_GPWORLD"/>
        	</game>
		<game name="Interstellar" image="interstellar.jpg" id="G_INTERSTELLAR">
			<version name="Standard" driver="interstellar" cfg="interstellar" disc="D_INTERSTELLAR" id="V_INTERSTELLAR"/>
		</game>
		<game name="M.A.C.H. 3" image="mach3.jpg" id="G_MACH3">
			<version name="Standard" driver="mach3" cfg="mach3" disc="D_MACH3" id="V_MACH3"/>
		</game>
		<game name="Road Blaster" image="rb.jpg" id="G_ROADBLASTER">
			<version name="Standard" driver="roadblaster" cfg="roadblaster" disc="D_ROADBLASTER" id="V_ROADBLASTER"/>
		</game>
		<game name="Space Ace" image="ace.jpg" id="G_ACE">
			<version name="Rev A3" driver="ace" cfg="ace" disc="D_ACE_83" id="V_ACE_A3"/>
			<version name="Enhanced v1.0" driver="sae" cfg="sae" disc="D_ACE_83" id="V_ACE_SAE"/>
			<version name="European" driver="aceeuro" cfg="laireuro" disc="D_ACE_PAL" id="V_ACE_EURO"/>
			<version name="Remake (1991)" driver="ace91" cfg="dl2" disc="D_ACE91" id="V_ACE91"/>
			<version name="Rev A2" driver="ace_a2" cfg="ace" disc="D_ACE_83" id="V_ACE_A2"/>
			<version name="Rev A" driver="ace_a" cfg="ace" disc="D_ACE_83" id="V_ACE_A"/>
		</game>
		<!-- comment out this section to have Star Blazer listed under Galaxy Ranger -->
		<game name="Star Blazer" image="galaxy.jpg" id="G_BLAZER">
			<version name="Standard" driver="blazer" cfg="astron" disc="D_GALAXY" id="V_BLAZER"/>
		</game>
		<game name="Super Don Quix-ote" image="superdon.jpg" id="G_SDQ">
			<version name="Standard" driver="sdq" cfg="sdq" disc="D_SDQ" id="V_SDQ"/>
			<version name="Shortened Scenes" driver="sdqshort" cfg="sdq" disc="D_SDQ" id="V_SDQSHORT"/>
			<version name="Shortened Scenes, Alternate" driver="sdqshortalt" cfg="sdq" disc="D_SDQ" id="V_SDQSHORTALT"/>
		</game>
		<game name="Thayer's Quest" image="thayers.jpg" id="G_TQ">
			<version name="Standard" driver="tq" cfg="tq" disc="D_TQ" id="V_TQ"/>
			<version name="Alternate" driver="tq_alt" cfg="tq" disc="D_TQ" id="V_TQALT"/>
			<version name="'Swearing' ROM Hack" driver="tq_swear" cfg="tq" disc="D_TQ" id="V_TQSWEAR"/>
		</game>
		<game name="Us vs Them" image="uvt.jpg" id="G_UVT">
			<version name="Standard" driver="uvt" cfg="uvt" disc="D_UVT" id="V_UVT"/>
		</game>
	</gamelist>
	
	<!-- config section is separate so that games can share configurations
	(for example, different ROM revs of Dragon's Lair).
	
	NOTE #1: the first item in a listbox is default!
	NOTE #2: every listbox item must have an ID in order to have its selection saved
	NOTE #3: listbox item ID's must be unique to the <cfg> section they are in
	-->
	<gamecfg>
		<cfg name="astron">
			<listbox title="Coins per credit" id="LB_COIN">
				<item name="1 coin / 1 credit" id="COIN_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COIN_12">
					<or bank="0" val="17"/>
				</item>
				<item name="1 coin / 3 credits" id="COIN_13">
					<or bank="0" val="34"/>
				</item>
				<item name="1 coin / 4 credit" id="COIN_14">
					<or bank="0" val="51"/>
				</item>
				<item name="1 coin / 5 credits" id="COIN_15">
					<or bank="0" val="68"/>
				</item>
				<item name="1 coin / 6 credits" id="COIN_16">
					<or bank="0" val="85"/>
				</item>
				<item name="2 coins / 1 credit" id="COIN_21">
					<or bank="0" val="102"/>
				</item>
				<item name="3 coins / 1 credit" id="COIN_31">
					<or bank="0" val="119"/>
				</item>
				<item name="4 coins / 1 credit" id="COIN_41">
					<or bank="0" val="136"/>
				</item>
				<item name="2 coins / 3 credits" id="COIN_23">
					<or bank="0" val="153"/>
				</item>
			</listbox>
			<listbox title="Play Timer" id="LB_TIME">
				<item name="60 Seconds" id="TIME_60">
					<or bank="1" val="0"/>
				</item>
				<item name="50 Seconds" id="TIME_50">
					<or bank="1" val="2"/>
				</item>
				<item name="40 Seconds" id="TIME_40">
					<or bank="1" val="4"/>
				</item>
				<item name="Infinite" id="TIME_INF">
					<or bank="1" val="6"/>
				</item>
			</listbox>
			<listbox title="Difficulty" id="LB_DIFF">
				<item name="Normal" id="DIFF_N">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			<listbox title="Reserve Ships Score" id="LB_RESSHIP">
				<item name="5k, 10k, 20k" id="RESSHIP_512">
					<or bank="1" val="0"/>
				</item>
				<item name="5k, 20k, 40k" id="RESSHIP_524">
					<or bank="1" val="16"/>
				</item>
				<item name="10k, 20k, 30k" id="RESSHIP_123">
					<or bank="1" val="32"/>
				</item>
				<item name="10k, 20k, 40k" id="RESSHIP_124">
					<or bank="1" val="48"/>
				</item>
			</listbox>
			<listbox title="Game Type" id="LB_TYPE">
				<item name="Continue Game" id="TYPE_CON">
					<or bank="1" val="0"/>
				</item>
				<item name="Select Game" id="TYPE_SEL">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="1"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="badlands">
			<listbox title="Shoot Lamp Emulation" id="LB_SHOOT">
				<item name="None" id="SHOOT_NONE"/>
				<item name="Text Overlay" id="SHOOT_TEXT">
					<arg>-preset</arg><arg>1</arg>
				</item>
				<item name="Keyboard NumLock LED" id="SHOOT_LED">
					<arg>-preset</arg><arg>2</arg>
				</item>
			</listbox>
			<listbox title="Attract Mode Sound" id="LB_SOUND">
				<item name="Enabled" id="SOUND_ON">
					<or bank="1" val="128"/>
				</item>
				<item name="Disabled" id="SOUND_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Left coins per credit" id="LB_COINL">
				<item name="1 coin / 1 play" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 plays" id="COINL_12">
					<or bank="0" val="1"/>
				</item>
				<item name="1 coin / 3 plays" id="COINL_13">
					<or bank="0" val="2"/>
				</item>
				<item name="1 coin / 4 plays" id="COINL_14">
					<or bank="0" val="3"/>
				</item>
				<item name="1 coin / 5 plays" id="COINL_15">
					<or bank="0" val="4"/>
				</item>
				<item name="1 coin / 6 plays" id="COINL_16">
					<or bank="0" val="5"/>
				</item>
				<item name="1 coin / 7 plays" id="COINL_17">
					<or bank="0" val="6"/>
				</item>
				<item name="2 coins / 1 play" id="COINL_21">
					<or bank="0" val="7"/>
				</item>
				<item name="2 coins / 3 plays" id="COINL_23">
					<or bank="0" val="8"/>
				</item>
				<item name="2 coins / 5 plays" id="COINL_25">
					<or bank="0" val="9"/>
				</item>
				<item name="3 coins / 1 play" id="COINL_31">
					<or bank="0" val="10"/>
				</item>
				<item name="3 coins / 2 plays" id="COINL_32">
					<or bank="0" val="11"/>
				</item>
				<item name="3 coins / 4 plays" id="COINL_34">
					<or bank="0" val="12"/>
				</item>
				<item name="4 coins / 1 play" id="COINL_41">
					<or bank="0" val="13"/>
				</item>
				<item name="4 coins / 3 plays" id="COINL_43">
					<or bank="0" val="14"/>
				</item>
				<item name="Free Play" id="COINL_FP">
					<or bank="0" val="15"/>
				</item>
			</listbox>
			<listbox title="Right coins per credit" id="LB_COINR">
				<item name="1 coin / 1 play" id="COINR_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 plays" id="COINR_12">
					<or bank="0" val="16"/>
				</item>
				<item name="1 coin / 3 plays" id="COINR_13">
					<or bank="0" val="32"/>
				</item>
				<item name="1 coin / 4 plays" id="COINR_14">
					<or bank="0" val="48"/>
				</item>
				<item name="1 coin / 5 plays" id="COINR_15">
					<or bank="0" val="64"/>
				</item>
				<item name="1 coin / 6 plays" id="COINR_16">
					<or bank="0" val="80"/>
				</item>
				<item name="1 coin / 7 plays" id="COINR_17">
					<or bank="0" val="96"/>
				</item>
				<item name="2 coins / 1 play" id="COINR_21">
					<or bank="0" val="112"/>
				</item>
				<item name="2 coins / 3 plays" id="COINR_23">
					<or bank="0" val="128"/>
				</item>
				<item name="2 coins / 5 plays" id="COINR_25">
					<or bank="0" val="144"/>
				</item>
				<item name="3 coins / 1 play" id="COINR_31">
					<or bank="0" val="160"/>
				</item>
				<item name="3 coins / 2 plays" id="COINR_32">
					<or bank="0" val="176"/>
				</item>
				<item name="3 coins / 4 plays" id="COINR_34">
					<or bank="0" val="192"/>
				</item>
				<item name="4 coins / 1 play" id="COINR_41">
					<or bank="0" val="208"/>
				</item>
				<item name="4 coins / 3 plays" id="COINR_43">
					<or bank="0" val="224"/>
				</item>
				<item name="Free Play" id="COINR_FP">
					<or bank="0" val="240"/>
				</item>
			</listbox>
			<listbox title="Number of Lives" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="1" val="1"/>
				</item>
				<item name="2 Lives" id="LIVES_2">
					<or bank="1" val="0"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="1" val="2"/>
				</item>
				<item name="7 Lives" id="LIVES_7">
					<or bank="1" val="3"/>
				</item>
			</listbox>
			<listbox title="Bonus Life" id="LB_BONUSLIFE">
				<item name="20,000 / 60,000" id="BONUS_26">
					<or bank="1" val="0"/>
				</item>
				<item name="20,000 / 70,000" id="BONUS_27">
					<or bank="1" val="16"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="badlandp">
			<listbox title="Shoot Lamp Emulation" id="LB_SHOOT">
				<item name="None" id="SHOOT_NONE"/>
				<item name="Text Overlay" id="SHOOT_TEXT">
					<arg>-preset</arg><arg>1</arg>
				</item>
				<item name="Keyboard NumLock LED" id="SHOOT_LED">
					<arg>-preset</arg><arg>2</arg>
				</item>
			</listbox>
			<listbox title="Left coins per credit" id="LB_COINL">
				<item name="1 coin / 1 play" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 plays" id="COINL_12">
					<or bank="0" val="1"/>
				</item>
				<item name="1 coin / 3 plays" id="COINL_13">
					<or bank="0" val="2"/>
				</item>
				<item name="1 coin / 4 plays" id="COINL_14">
					<or bank="0" val="3"/>
				</item>
				<item name="1 coin / 5 plays" id="COINL_15">
					<or bank="0" val="4"/>
				</item>
				<item name="1 coin / 6 plays" id="COINL_16">
					<or bank="0" val="5"/>
				</item>
				<item name="1 coin / 7 plays" id="COINL_17">
					<or bank="0" val="6"/>
				</item>
				<item name="2 coins / 1 play" id="COINL_21">
					<or bank="0" val="7"/>
				</item>
				<item name="2 coins / 3 plays" id="COINL_23">
					<or bank="0" val="8"/>
				</item>
				<item name="2 coins / 5 plays" id="COINL_25">
					<or bank="0" val="9"/>
				</item>
				<item name="3 coins / 1 play" id="COINL_31">
					<or bank="0" val="10"/>
				</item>
				<item name="3 coins / 2 plays" id="COINL_32">
					<or bank="0" val="11"/>
				</item>
				<item name="3 coins / 4 plays" id="COINL_34">
					<or bank="0" val="12"/>
				</item>
				<item name="4 coins / 1 play" id="COINL_41">
					<or bank="0" val="13"/>
				</item>
				<item name="4 coins / 3 plays" id="COINL_43">
					<or bank="0" val="14"/>
				</item>
				<item name="Free Play" id="COINL_FP">
					<or bank="0" val="15"/>
				</item>
			</listbox>
			<listbox title="Number of Lives" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="1" val="0"/>
				</item>
				<item name="4 Lives" id="LIVES_4">
					<or bank="0" val="16"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="0" val="32"/>
				</item>
				<item name="99 Lives" id="LIVES_99">
					<or bank="0" val="48"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="bega">
			<listbox title="Continuous Play Mode" id="LB_CONTINUE">
				<item name="Enabled" id="CONTINUE_ON">
					<or bank="1" val="4"/>
				</item>
				<item name="Disabled" id="CONTINUE_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Left coins per credit" id="LB_COINL">
				<item name="1 coin / 1 play" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 plays" id="COINL_12">
					<or bank="0" val="8"/>
				</item>
				<item name="3 coins / 1 play" id="COINL_31">
					<or bank="0" val="4"/>
				</item>
				<item name="2 coins / 1 play" id="COINL_21">
					<or bank="0" val="c"/>
				</item>
			</listbox>
			<listbox title="Right coins per credit" id="LB_COINR">
				<item name="1 coin / 1 play" id="COINR_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 plays" id="COINR_12">
					<or bank="0" val="2"/>
				</item>
				<item name="3 coins / 1 play" id="COINR_31">
					<or bank="0" val="1"/>
				</item>
				<item name="2 coins / 1 play" id="COINR_21">
					<or bank="0" val="3"/>
				</item>
			</listbox>
			<listbox title="Begas per credit" id="LB_BEGAS">
				<item name="3 Begas" id="BEGAS_3">
					<or bank="1" val="0"/>
				</item>
				<item name="4 Begas" id="BEGAS_4">
					<or bank="1" val="2"/>
				</item>
				<item name="5 Begas" id="BEGAS_5">
					<or bank="1" val="1"/>
				</item>
				<item name="6 Begas" id="BEGAS_6">
					<or bank="1" val="3"/>
				</item>
			</listbox>
			<listbox title="Bouns Bega Gained At" id="LB_BONUS">
				<item name="20,000" id="BONUS_20">
					<or bank="1" val="0"/>
				</item>
				<item name="30,000" id="BONUS_30">
					<or bank="1" val="16"/>
				</item>
				<item name="50,000" id="BONUS_50">
					<or bank="1" val="8"/>
				</item>
				<item name="No Bonus" id="BONUS_NB">
					<or bank="1" val="24"/>
				</item>
			</listbox>
			<listbox title="Difficulty" id="LB_DIFF">
				<item name="Easy" id="DIFF_E">
					<or bank="1" val="0"/>
				</item>
				<item name="Difficult" id="DIFF_D">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<listbox title="Cabinet Type" id="LB_CAB">
				<item name="Cockpit" id="CAB_COC">
					<or bank="1" val="0"/>
				</item>
				<item name="Upright" id="CAB_UP">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			<listbox title="Diagnostics" id="LB_DIAG">
				<item name="Play" id="DIAG_PLAY">
					<or bank="1" val="0"/>
				</item>
				<item name="Factory Diagnostics" id="DIAG_FACT">
					<or bank="1" val="128"/>
				</item>
				<item name="User Diagnostics" id="DIAG_USER">
					<or bank="1" val="192"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="cliff">
			<listbox title="Infinite Lives Cheat" id="LB_CHEAT">
				<item name="Off" id="CHEAT_OFF"/>
				<item name="On" id="CHEAT_ON">
					<arg>-cheat</arg>
				</item>
			</listbox>
			<listbox title="Fast Boot" id="LB_FB" tooltip="This makes the game start faster.">
				<item name="Disabled" id="FB_OFF"/>
				<item name="Enabled" id="FB_ON">
					<arg>-fastboot</arg>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="1 (easiest)" id="DIFF_1">
					<or bank="0" val="0"/>
				</item>
				<item name="2" id="DIFF_2">
					<or bank="0" val="1"/>
				</item>
				<item name="3" id="DIFF_3">
					<or bank="0" val="2"/>
				</item>
				<item name="4" id="DIFF_4">
					<or bank="0" val="3"/>
				</item>
				<item name="5" id="DIFF_5">
					<or bank="0" val="4"/>
				</item>
				<item name="6" id="DIFF_6">
					<or bank="0" val="5"/>
				</item>
				<item name="7" id="DIFF_7">
					<or bank="0" val="6"/>
				</item>
				<item name="8" id="DIFF_8">
					<or bank="0" val="7"/>
				</item>
				<item name="9" id="DIFF_9">
					<or bank="0" val="8"/>
				</item>
				<item name="10" id="DIFF_10">
					<or bank="0" val="9"/>
				</item>
				<item name="11" id="DIFF_11">
					<or bank="0" val="10"/>
				</item>
				<item name="12" id="DIFF_12">
					<or bank="0" val="11"/>
				</item>
				<item name="13" id="DIFF_13">
					<or bank="0" val="12"/>
				</item>
				<item name="14" id="DIFF_14">
					<or bank="0" val="13"/>
				</item>
				<item name="15" id="DIFF_15">
					<or bank="0" val="14"/>
				</item>
				<item name="16 (hardest)" id="DIFF_16">
					<or bank="0" val="15"/>
				</item>
			</listbox>
			<listbox title="Number of Lives" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="3" val="0"/>
				</item>
				<item name="4 Lives" id="LIVES_4">
					<or bank="3" val="1"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="3" val="2"/>
				</item>
				<item name="6 Lives" id="LIVES_6">
					<or bank="3" val="3"/>
				</item>
				<item name="Player Immortality (plays itself)" id="LIVES_PI">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			<listbox title="Left Coin Switch Setting" id="LB_COINL">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="2" val="0"/>
				</item>
				<item name="2 coins / 1 credit" id="COINL_21">
					<or bank="2" val="1"/>
				</item>
				<item name="3 coins / 1 credit" id="COINL_31">
					<or bank="2" val="2"/>
				</item>
				<item name="4 coins / 1 credit" id="COINL_41">
					<or bank="2" val="3"/>
				</item>
			</listbox>
			<listbox title="Right Coin Switch Setting" id="LB_COINR">
				<item name="1 coin / 1 credit" id="COINR_11">
					<or bank="2" val="0"/>
				</item>
				<item name="2 coins / 1 credit" id="COINR_21">
					<or bank="2" val="16"/>
				</item>
				<item name="3 coins / 1 credit" id="COINR_31">
					<or bank="2" val="32"/>
				</item>
				<item name="4 coins / 1 credit" id="COINR_41">
					<or bank="2" val="48"/>
				</item>
			</listbox>
			<listbox title="Buy In Feature" id="LB_BUYIN">
				<item name="Off" id="BUYIN_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="BUYIN_ON">
					<or bank="1" val="128"/>
				</item>
			</listbox>
			<listbox title="Show (should have) Hints" id="LB_HINTS">
				<item name="First time player fails" id="HINTS_1">
					<or bank="3" val="64"/>
				</item>
				<item name="Second time player fails" id="HINTS_2">
					<or bank="3" val="128"/>
				</item>
				<item name="Third time player fails" id="HINTS_3">
					<or bank="3" val="192"/>
				</item>
				<item name="Never" id="HINTS_OFF">
					<or bank="3" val="0"/>
				</item>
			</listbox>
			<listbox title="Diagnostics" id="LB_DIAG">
				<item name="Off" id="DIAG_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="Service Mode" id="DIAG_SM">
					<or bank="1" val="1"/>
				</item>
				<item name="Switch Test" id="DIAG_ST">
					<or bank="1" val="2"/>
				</item>
				<item name="Disc Test" id="DIAG_DT">
					<or bank="1" val="16"/>
				</item>
			</listbox>
			<listbox title="Free Play" id="LB_FREE">
				<item name="Off" id="FREE_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="FREE_ON">
					<or bank="1" val="4"/>
				</item>
			</listbox>
			<listbox title="Show Score/Lives" id="LB_SL">
				<item name="On" id="SL_ON">
					<or bank="3" val="16"/>
				</item>
				<item name="Off" id="SL_OFF">
					<or bank="3" val="0"/>
				</item>
			</listbox>
			<listbox title="Show Action/Stick Hints" id="LB_AH">
				<item name="On" id="AH_ON">
					<or bank="3" val="32"/>
				</item>
				<item name="Off" id="AH_OFF">
					<or bank="3" val="0"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<listbox title="Skip Scene Intros/Endings" id="LB_SKIP">
				<item name="Off" id="SKIP_OFF">
					<or bank="1" val="64"/>
				</item>
				<item name="On" id="SKIP_ON">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Skip Hanging Scene" id="LB_HANG">
				<item name="Off" id="HANG_OFF">
					<or bank="3" val="0"/>
				</item>
				<item name="On" id="HANG_ON">
					<or bank="3" val="4"/>
				</item>
			</listbox>
			<listbox title="Short Scenes" id="LB_SHORT">
				<item name="Off" id="SHORT_OFF">
					<or bank="3" val="8"/>
				</item>
				<item name="On" id="SHORT_ON">
					<or bank="3" val="0"/>
				</item>
			</listbox>
			<listbox title="Remove Borders" id="RM_BORD">
				<item name="Off" id="RMBORD_OFF"/>
				<item name="On" id="RMBORD_ON">
					<arg>-vertical_stretch</arg><arg>24</arg>
				</item>
			</listbox>
		</cfg>
		<cfg name="cobra">
			<listbox title="Left coins per credit" id="LB_COINL">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINL_12">
					<or bank="0" val="8"/>
				</item>
				<item name="2 coins / 1 credit" id="COINL_21">
					<or bank="0" val="12"/>
				</item>
				<item name="3 coins / 1 credit" id="COINL_31">
					<or bank="0" val="4"/>
				</item>
			</listbox>
			<listbox title="Right coins per credit" id="LB_COINR">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINR_12">
					<or bank="0" val="2"/>
				</item>
				<item name="2 coins / 1 credit" id="COINR_21">
					<or bank="0" val="3"/>
				</item>
				<item name="3 coins / 1 credit" id="COINR_31">
					<or bank="0" val="1"/>
				</item>
			</listbox>	
			<listbox title="Number of Lives" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="1" val="0"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="1" val="1"/>
				</item>
			</listbox>
			<listbox title="Bonus Helicopter Every" id="LB_BHELI">
				<item name="20,000 Points" id="BHELI_20">
					<or bank="1" val="0"/>
				</item>
				<item name="20,000 Then every 40,000" id="BHELI_24">
					<or bank="1" val="2"/>
				</item>
				<item name="15,000 Then every 30,000" id="BHELI_13">
					<or bank="1" val="4"/>
				</item>
				<item name="30,000 Then every 50,000" id="BHELI_35">
					<or bank="1" val="6"/>
				</item>
			</listbox>
			<listbox title="Difficulty ?" id="LB_DIFF1">
				<item name="Normal ?" id="DIFF1_N">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard ?" id="DIFF1_H">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			<listbox title="Difficulty ?" id="LB_DIFF2">
				<item name="Normal ?" id="DIFF2_N">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard ?" id="DIFF2_H">
					<or bank="1" val="16"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<listbox title="Random Scenes" id="LB_RSCENE">
				<item name="Off" id="RSCENE_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="RSCENE_ON">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			<listbox title="Self Test" id="LB_TEST">
				<item name="Off" id="TEST_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="TEST_ON">
					<or bank="1" val="128"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="cobraab">
			<listbox title="Infinite Lives Cheat" id="LB_CHEAT">
				<item name="Off" id="CHEAT_OFF"/>
				<item name="On" id="CHEAT_ON">
					<arg>-cheat</arg>
				</item>
			</listbox>

			<listbox title="Coins per credit" id="LB_COIN">
				<item name="1 coin / 1 credit" id="COIN_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COIN_12">
					<or bank="0" val="17"/>
				</item>
				<item name="1 coin / 3 credits" id="COIN_13">
					<or bank="0" val="34"/>
				</item>
				<item name="1 coin / 4 credits" id="COIN_14">
					<or bank="0" val="51"/>
				</item>
				<item name="1 coin / 5 credits" id="COIN_15">
					<or bank="0" val="68"/>
				</item>
				<item name="1 coin / 6 credits" id="COIN_16">
					<or bank="0" val="85"/>
				</item>
				<item name="2 coins / 1 credit" id="COIN_21">
					<or bank="0" val="102"/>
				</item>
			</listbox>			
			<listbox title="Number of Players" id="LB_PLAYS">
				<item name="1 Player" id="PLAYS_1">
					<or bank="1" val="0"/>
				</item>
				<item name="2 Players" id="PLAYS_2">
					<or bank="1" val="1"/>
				</item>
			</listbox>
			<listbox title="Number of Ships" id="LB_SHIPS">
				<item name="3 Ships" id="SHIPS_3">
					<or bank="1" val="0"/>
				</item>
				<item name="5 Ships" id="SHIPS_5">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			<listbox title="Extra Ship Every" id="LB_ESHIP">
				<item name="20,000 Points" id="ESHIP_20">
					<or bank="1" val="0"/>
				</item>
				<item name="15,000 Then every 20,000" id="ESHIP_12">
					<or bank="1" val="16"/>
				</item>
				<item name="20,000 Then every 40,000" id="ESHIP_24">
					<or bank="1" val="32"/>
				</item>
				<item name="30,000 Then every 50,000" id="ESHIP_35">
					<or bank="1" val="48"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="Normal" id="DIFF_N">
					<or bank="1" val="64"/>
				</item>
				<item name="Easy" id="DIFF_E">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="1" val="128"/>
				</item>
				<item name="Hardest" id="DIFF_HX">
					<or bank="1" val="192"/>
				</item>
			</listbox>
			<listbox title="Stage Order" id="LB_STAGE">
				<item name="Sequential" id="STAGE_S">
					<or bank="1" val="0"/>
				</item>
				<item name="Random" id="STAGE_R">
					<or bank="1" val="4"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="2"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="cobram3">
			<listbox title="Infinite Lives Cheat" id="LB_CHEAT">
				<item name="Off" id="CHEAT_OFF"/>
				<item name="On" id="CHEAT_ON">
					<arg>-cheat</arg>
				</item>
			</listbox>

			<listbox title="Lives Per Credit" id="LB_LIVES">
				<item name="1 Coin / 5 Lives" id="LIVES_15">
					<or bank="0" val="3"/>
				</item>
				<item name="1 Coin / 3 Lives" id="LIVES_13">
					<or bank="0" val="2"/>
				</item>
				<item name="2 Coins / 3 Lives" id="LIVES_23">
					<or bank="0" val="1"/>
				</item>
				<item name="2 Coins / 5 Lives" id="LIVES_25">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="First Bonus / Next Bonus / Difficulty" id="LB_BONUS">
				<item name="20k / None / Easy" id="BONUS_2NE">
					<or bank="0" val="0"/>
				</item>
				<item name="15k / 30k / Easy" id="BONUS_13E">
					<or bank="0" val="4"/>
				</item>
				<item name="20k / 40k / Regular" id="BONUS_24R">
					<or bank="0" val="8"/>
				</item>
				<item name="30k / 50k / Regular" id="BONUS_35R">
					<or bank="0" val="12"/>
				</item>
				<item name="20k / None / Difficult" id="BONUS_2ND">
					<or bank="0" val="16"/>
				</item>
				<item name="15k / 30k / Difficult" id="BONUS_13D">
					<or bank="0" val="20"/>
				</item>
				<item name="20k / 40k / Very Difficult" id="BONUS_24V">
					<or bank="0" val="24"/>
				</item>
				<item name="30k / 50k / Very Difficult" id="BONUS_35V">
					<or bank="0" val="28"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="0" val="32"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Random First Level" id="LB_RAND">
				<item name="Off" id="RAND_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="RAND_ON">
					<or bank="0" val="64"/>
				</item>
			</listbox>
			<listbox title="Self Test" id="LB_TEST">
				<item name="Off" id="RAND_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="RAND_ON">
					<or bank="0" val="128"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="cobraconv">
			<listbox title="Left Coin Switch Setting" id="LB_COINL">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINL_12">
					<or bank="0" val="1"/>
				</item>
				<item name="1 coin / 3 credits" id="COINL_13">
					<or bank="0" val="2"/>
				</item>
				<item name="2 coins / 1 credit" id="COINL_21">
					<or bank="0" val="3"/>
				</item>
			</listbox>
			<listbox title="Right Coin Switch Setting" id="LB_COINR">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINR_12">
					<or bank="0" val="4"/>
				</item>
				<item name="1 coin / 3 credits" id="COINR_13">
					<or bank="0" val="8"/>
				</item>
				<item name="2 coins / 1 credit" id="COINR_21">
					<or bank="0" val="12"/>
				</item>
			</listbox>	
			<listbox title="Number of Ships" id="LB_SHIPS">
				<item name="3 Ships" id="SHIPS_3">
					<or bank="1" val="0"/>
				</item>
				<item name="5 Ships" id="SHIPS_5">
					<or bank="1" val="1"/>
				</item>
			</listbox>
			<listbox title="Extra Ship" id="LB_ESHIP">
				<item name="20,000 Points" id="ESHIP_20">
					<or bank="1" val="0"/>
				</item>
				<item name="15,000 Then every 20,000" id="ESHIP_12">
					<or bank="1" val="4"/>
				</item>
				<item name="20,000 Then every 40,000" id="ESHIP_24">
					<or bank="1" val="2"/>
				</item>
				<item name="30,000 Then every 50,000" id="ESHIP_35">
					<or bank="1" val="6"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="Normal" id="DIFF_N">
					<or bank="1" val="16"/>
				</item>
				<item name="Easy" id="DIFF_E">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="1" val="8"/>
				</item>
				<item name="Hardest" id="DIFF_VH">
					<or bank="1" val="24"/>
				</item>
			</listbox>
			<listbox title="Stage Order" id="LB_STAGE">
				<item name="Sequential" id="STAGE_S">
					<or bank="1" val="0"/>
				</item>
				<item name="Random" id="STAGE_R">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			<listbox title="Country" id="LB_VER">
				<item name="USA" id="VER_U">
					<or bank="0" val="16"/>
				</item>
				<item name="Japan" id="VER_J">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<listbox title="Self Test" id="LB_TEST">
				<item name="Off" id="TEST_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="TEST_ON">
					<or bank="1" val="128"/>
				</item>
			</listbox>
			<listbox title="Disply Frame #s" id="LB_FRAME">
				<item name="Off" id="FRAME_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="FRAME_ON">
					<or bank="0" val="32"/>
				</item>
			</listbox>
			<listbox title="Pioneer Interface" id="LB_LDP">
				<item name="Off" id="LDP_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="LDP_ON">
					<or bank="0" val="64"/>
				</item>
			</listbox>
			<listbox title="Hit Check" id="LB_HIT">
				<item name="Off" id="HIT_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="HIT_ON">
					<or bank="0" val="128"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="lair_f">
			<!-- bank value turns engineering mode and diagnostic mode off  -->
			<set bank="0" val="136"/>			
			<listbox title="Scoreboard Mode" id="LB_SB" tooltip="Dragon's Lair had an LED scoreboard.">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Strobe Timing" id="LB_ST" tooltip="Accurate is preferred. Instantaneous is for backward compatibility.">
				<item name="Accurate" id="ST_ACC"/>
				<item name="Instantaneous (shorten scenes)" id="ST_INT">
					<arg>-preset</arg>
					<arg>2</arg>
				</item>
			</listbox>
			<listbox title="Fast Boot" id="LB_FB" tooltip="This makes the game start faster.">
				<item name="Disabled" id="FB_OFF"/>
				<item name="Enabled" id="FB_ON">
					<arg>-fastboot</arg>
				</item>
			</listbox>
			<listbox title="Coins per credit" id="LB_CPC">
				<item name="2 coins / credit" id="CPC_2">
					<or bank="0" val="17"/>
				</item>
				<item name="3 coins / credit" id="CPC_3">
					<or bank="0" val="16"/>
				</item>
				<item name="Free Play (2 credits at all times)" id="CPC_FP">
				</item>
			</listbox>
			<listbox title="Lives per credit" id="LB_LPC">
				<item name="3 lives / credit" id="LPC_3">
					<or bank="0" val="32"/>
					<or bank="1" val="4"/>
				</item>
				<item name="5 lives / credit" id="LPC_5">
					<or bank="1" val="4"/>
				</item>
				<item name="Unlimited lives" id="LPC_U">
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIF">
				<item name="Easy" id="DIF_E"/>
				<item name="Easy, hard after 9 scenes" id="DIF_H9">
					<or bank="0" val="4"/>
					<or bank="1" val="128"/>
				</item>
				<item name="Easy, hard after 5 scenes" id="DIF_H5">
					<or bank="0" val="4"/>
					<or bank="1" val="144"/>
				</item>
				<item name="Easy, very hard after 9 scenes" id="DIF_VH9">
					<or bank="0" val="6"/>
					<or bank="1" val="128"/>
				</item>
				<item name="Easy, very hard after 5 scenes" id="DIF_VH5">
					<or bank="0" val="6"/>
					<or bank="1" val="144"/>
				</item>
				<item name="Hard" id="DIF_H">
					<or bank="1" val="128"/>
				</item>
				<item name="Very Hard" id="DIF_VH">
					<or bank="0" val="2"/>
					<or bank="1" val="128"/>
				</item>
			</listbox>
			<listbox title="Pay As You Go Options" id="LB_PAYG">
				<item name="Off, game ends when won" id="PAYG_OE">
					<or bank="0" val="64"/>
					<or bank="1" val="32"/>
				</item>
				<item name="Off, game restarts when won" id="PAYG_OR">
					<or bank="0" val="64"/>
					<or bank="1" val="0"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, 1 extra" id="PAYG_11">
					<or bank="0" val="0"/>
					<or bank="1" val="96"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, no extra" id="PAYG_1N">
					<or bank="0" val="0"/>
					<or bank="1" val="32"/>
				</item>
				<item name="3 stops, game restarts, 1 extra" id="PAYG_31">
					<or bank="0" val="0"/>
					<or bank="1" val="64"/>
				</item>
				<item name="3 stops, game restarts, no extra" id="PAYG_3N">
					<or bank="0" val="0"/>
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="Always On" id="AMA_ON">
					<or bank="1" val="3"/>
				</item>
				<item name="On every eighth time" id="AMA_8">
					<or bank="1" val="2"/>
				</item>
				<item name="Always Off" id="AMA_OFF"/>
			</listbox>
			<!--  engineering and diagnostic modes are not supported, but listed for completeness
     				note that bank0 is initialized to 136 above to compensate for the lack of these options.
				for diagnostics to work, A7 must be turned off after 2 beeps.  Currently, there is no way to do this in daphne
			<listbox title="Playtest for engineering use" tooltip="not supported. Choose off" id="LB_ENG">>
				<item name="Off" id="ENG_OFF">
					<or bank="0" val="8"/>
				</item>
				<item name="On" id="ENG_ON"/>
			</listbox>
			<listbox title="Diagnostics" tooltip="not supported. Choose off" id="LB_DIA">
				<item name="Off" id="DIA_OFF">
					<or bank="0" val="128"/>
				</item>
				<item name="On" id="DIA_ON"/>
			</listbox>
			-->
			<!-- disc player model selection is not supported, but listed for dipswitch reference completeness.  
        		     Uncomment this only if you *know* what you're doing
			<listbox title="Disc Player Model Selection" id="LB_DPMS">
				<item name="Pioneer LD-V1000" id="V1000_ON"/>
				<item name="Pioneer PR-7820" id="7820_ON">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			-->
		</cfg>
		<cfg name="lairalt">
			<!-- bank value turns engineering mode and diagnostic mode off  -->
			<set bank="0" val="136"/>
			<listbox title="Scoreboard Mode" id="LB_SB">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Coins per credit" id="LB_CPC">
				<item name="2 coins / credit" id="CPC_2">
					<or bank="0" val="19"/>
				</item>
				<item name="3 coins / credit" id="CPC_3">
					<or bank="0" val="17"/>
				</item>
				<item name="Free Play (2 credits at all times)" id="CPC_U"/>
			</listbox>
			<listbox title="Lives per credit" id="LB_LPC">
				<item name="3 lives / credit" id="LPC_3">
					<or bank="0" val="32"/>
					<or bank="1" val="4"/>
				</item>
				<item name="5 lives / credit" id="LPC_5">
					<or bank="1" val="4"/>
				</item>
				<item name="unlimited lives" id="LPC_U"/>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIF">
				<item name="Easy" id="DIF_E"/>
				<item name="Easy, hard after 9 scenes" id="DIF_H9">
					<or bank="0" val="4"/>
					<or bank="1" val="128"/>
				</item>
				<item name="Easy, hard after 5 scenes" id="DIF_H5">
					<or bank="0" val="4"/>
					<or bank="1" val="144"/>
				</item>
				<item name="Hard" id="DIF_H">
					<or bank="0" val="0"/>
					<or bank="1" val="144"/>
				</item>
			</listbox>
			<listbox title="Pay As You Go Options" id="LB_PAYG">
				<item name="Off, game ends when won" id="PAYG_OE">
					<or bank="0" val="64"/>
					<or bank="1" val="96"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, 1 extra" id="PAYG_11">
					<or bank="0" val="3"/>
					<or bank="1" val="96"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, no extra" id="PAYG_1N">
					<or bank="0" val="3"/>
					<or bank="1" val="32"/>
				</item>
				<item name="3 stops, pay to restart, 1 extra" id="PAYG_31">
					<or bank="0" val="3"/>
					<or bank="1" val="64"/>
				</item>
				<item name="3 stops, pay to restart, no extra" id="PAYG_3N">
					<or bank="0" val="3"/>
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="Always On" id="AMA_ON">
					<or bank="1" val="3"/>
				</item>
				<item name="On every eighth time" id="AMA_8">
					<or bank="1" val="2"/>
				</item>
				<item name="Always Off" id="AMA_OFF">
					<or bank="1" val="1"/>
				</item>
			</listbox>
			<listbox title="Joystick Feedback Sound" id="LB_JOY">
				<item name="On" id="JOY_ON"/>
				<item name="Off" id="JOY_OFF">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			<!--  engineering and diagnostic modes are not supported, but listed for completeness
     				note that bank0 is initialized to 136 above to compensate for the lack of these options.
				for diagnostics to work, A7 must be turned off after 2 beeps.  Currently, there is no way to do this in daphne
			<listbox title="Playtest for engineering use" tooltip="not supported. Choose off" id="LB_ENG">>
				<item name="Off" id="ENG_OFF">
					<or bank="0" val="8"/>
				</item>
				<item name="On" id="ENG_ON"/>
			</listbox>
			<listbox title="Diagnostics" tooltip="not supported. Choose off" id="LB_DIA">
				<item name="Off" id="DIA_OFF">
					<or bank="0" val="128"/>
				</item>
				<item name="On" id="DIA_ON"/>
			</listbox>
			-->
		</cfg>
		<cfg name="laireuro">
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="On" id="AMA_ON">
					<or bank="0" val="32"/>
				</item>
				<item name="Off" id="AMA_OFF"/>
			</listbox>
			<listbox title="Left Slot Coins" id="LB_COINL">
				<item name="1 Coin" id="COINL_1">
					<or bank="0" val="1"/>
				</item>
				<item name="2 Coins" id="COINL_2">
					<or bank="0" val="2"/>
				</item>
				<item name="3 Coins" id="COINL_3">
					<or bank="0" val="3"/>
				</item>
				<item name="4 Coins" id="COINL_4">
					<or bank="0" val="4"/>
				</item>
				<item name="5 Coins" id="COINL_5">
					<or bank="0" val="5"/>
				</item>
				<item name="6 Coins" id="COINL_6">
					<or bank="0" val="6"/>
				</item>
				<item name="7 Coins" id="COINL_7">
					<or bank="0" val="7"/>
				</item>
				<item name="Freeplay" id="COINL_FP">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Left Slot Credits" id="LB_CREDITL">
				<item name="1 Credit" id="CREDITL_1">
					<or bank="0" val="8"/>
				</item>
				<item name="2 Credits" id="CREDITL_2">
					<or bank="0" val="16"/>
				</item>
				<item name="3 Credits" id="CREDITL_3">
					<or bank="0" val="24"/>
				</item>
				<item name="Slot Disabled" id="CREDITL_SD">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Right Slot Coins" id="LB_COINR">
				<item name="1 Coin" id="COINR_1">
					<or bank="1" val="1"/>
				</item>
				<item name="2 Coins" id="COINR_2">
					<or bank="1" val="2"/>
				</item>
				<item name="3 Coins" id="COINR_3">
					<or bank="1" val="3"/>
				</item>
				<item name="4 Coins" id="COINR_4">
					<or bank="1" val="4"/>
				</item>
				<item name="5 Coins" id="COINR_5">
					<or bank="1" val="5"/>
				</item>
				<item name="6 Coins" id="COINR_6">
					<or bank="1" val="6"/>
				</item>
				<item name="7 Coins" id="COINR_7">
					<or bank="1" val="7"/>
				</item>
				<item name="Freeplay" id="COINR_FP">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Right Slot Credits" id="LB_CREDITR">
				<item name="1 Credit" id="CREDITR_1">
					<or bank="1" val="8"/>
				</item>
				<item name="2 Credits" id="CREDITR_2">
					<or bank="1" val="16"/>
				</item>
				<item name="3 Credits" id="CREDITR_3">
					<or bank="1" val="24"/>
				</item>
				<item name="4 Credits" id="CREDITR_4">
					<or bank="1" val="32"/>
				</item>
				<item name="5 Credits" id="CREDITR_5">
					<or bank="1" val="40"/>
				</item>
				<item name="6 Credits" id="CREDITR_6">
					<or bank="1" val="48"/>
				</item>
				<item name="7 Credits" id="CREDITR_7">
					<or bank="1" val="56"/>
				</item>
				<item name="Slot Disabled" id="CREDITL_SD">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="Easy" id="DIFF_E">
					<or bank="0" val="0"/>
				</item>
				<item name="Intermediate" id="DIFF_I">
					<or bank="0" val="64"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="0" val="128"/>
				</item>
				<item name="Very Hard" id="DIFF_VH">
					<or bank="0" val="192"/>
				</item>
			</listbox>
			<listbox title="Lives Per Game" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="1" val="0"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			<listbox title="Watchdog Timer" id="LB_WDOG">
				<item name="On" id="WDOG_ON">
					<or bank="1" val="128"/>
				</item>
				<item name="Off" id="WDOG_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="lairita">
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="On" id="AMA_ON">
					<or bank="0" val="32"/>
				</item>
				<item name="Off" id="AMA_OFF"/>
			</listbox>
			<listbox title="Left Slot Coins" id="LB_COINL">
				<item name="1 Coin" id="COINL_1" />
				<item name="2 Coins" id="COINL_2">
					<or bank="0" val="1"/>
				</item>
				<item name="3 Coins" id="COINL_3">
					<or bank="0" val="2"/>
				</item>
				<item name="4 Coins" id="COINL_4">
					<or bank="0" val="3"/>
				</item>
				<item name="5 Coins" id="COINL_5">
					<or bank="0" val="4"/>
				</item>
				<item name="6 Coins" id="COINL_6">
					<or bank="0" val="5"/>
				</item>
				<item name="7 Coins" id="COINL_7">
					<or bank="0" val="6"/>
				</item>
				<item name="8 Coins" id="COINL_8">
					<or bank="0" val="7"/>
				</item>
			</listbox>
			<listbox title="Left Slot Credits" id="LB_CREDITL">
				<item name="1 Credit" id="CREDITL_1"/>
				<item name="2 Credits" id="CREDITL_2">
					<or bank="0" val="8"/>
				</item>
				<item name="3 Credits" id="CREDITL_3">
					<or bank="0" val="16"/>
				</item>
				<item name="4 Credits" id="CREDITL_4">
					<or bank="0" val="24"/>
				</item>
			</listbox>
			<listbox title="Right Slot Coins" id="LB_COINR">
				<item name="1 Coin" id="COINR_1"/>
				<item name="2 Coins" id="COINR_2">
					<or bank="1" val="1"/>
				</item>
				<item name="3 Coins" id="COINR_3">
					<or bank="1" val="2"/>
				</item>
				<item name="4 Coins" id="COINR_4">
					<or bank="1" val="3"/>
				</item>
			</listbox>
			<listbox title="Right Slot Credits" id="LB_CREDITR">
				<item name="1 Credit" id="CREDITR_1"/>
				<item name="2 Credits" id="CREDITR_2">
					<or bank="1" val="4"/>
				</item>
				<item name="3 Credits" id="CREDITR_3">
					<or bank="1" val="8"/>
				</item>
				<item name="4 Credits" id="CREDITR_4">
					<or bank="1" val="12"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="Easy" id="DIFF_E"/>
				<item name="Intermediate" id="DIFF_I">
					<or bank="0" val="64"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="0" val="128"/>
				</item>
				<item name="Very Hard" id="DIFF_VH">
					<or bank="0" val="192"/>
				</item>
			</listbox>
			<listbox title="Lives Per Game" id="LB_LIVES">
				<item name="2 Lives" id="LIVES_2"/>
				<item name="3 Lives" id="LIVES_3">
					<or bank="1" val="16"/>
				</item>
				<item name="4 Lives" id="LIVES_3">
					<or bank="1" val="32"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="1" val="48"/>
				</item>
			</listbox>
		<!--	NOTE from Matteo Marioni:
			"Dip 7 - Must be always ON = 1"
			This is what the manual says. I've tried the italian version and it
			doesn't work in Daphne if you leave dip 7 = 1 in bank 1, very strange.
			Maybe there are some problems with the emulation driver....who knows.
			Dip 7 in bank 1 was used to enable watchdog timer in the European
			version, I'm not sure if it does the same in the Sidam version or not.
			If I leave dip 7 OFF the game works, otherwise it gets stuck when trying
			to boot the LDP.
 
			Therefore, this is commented out for now.  
			<listbox title="Dipswitch 7 - manual says 'must always be ON'" id="LB_WDOG">
				<item name="On" id="WDOG_ON">
					<or bank="1" val="128"/>
				</item>
				<item name="Off" id="WDOG_OFF"/>
			</listbox>
		-->
		</cfg>
		<cfg name="dle2">
			<!-- bank value turns engineering mode and diagnostic mode off  -->
			<set bank="0" val="136"/>
			<listbox title="Scoreboard Mode" tooltip="Dragon's Lair had an LED scoreboard.">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Strobe Timing" tooltip="Accurate is preferred. Instantaneous is for backward compatibility.">
				<item name="Accurate" id="ST_ACC"/>
				<item name="Instantaneous (shorten scenes)" id="ST_INT">
					<arg>-preset</arg>
					<arg>2</arg>
				</item>
			</listbox>
           		<listbox title="Coins per credit" id="LB_CPC">
				<item name="1 coin / credit" id="CPC_1">
					<or bank="0" val="16"/>
				</item>
				<item name="2 coins / credit" id="CPC_2">
					<or bank="0" val="19"/>
				</item>
				<item name="3 coins / credit" id="CPC_3">
					<or bank="0" val="18"/>
				</item>
				<item name="4 coins / credit" id="CPC_4">
					<or bank="0" val="17"/>
				</item>
				<item name="Free Play (2 credits at all times)" id="CPC_FP"/>
			</listbox>
			<listbox title="Lives per credit" id="LB_LPC">
				<item name="3 lives / credit" id="LPC_3">
					<or bank="0" val="32"/>
					<or bank="1" val="4"/>
				</item>
				<item name="5 lives / credit" id="LPC_5">
					<or bank="1" val="4"/>
				</item>
				<item name="unlimited lives" id="LPC_U">
				</item>
			</listbox>
			<listbox title="Pay As You Go Options" id="LB_PAYG">
				<item name="Off, game ends when won" id="PAYG_OE">
					<or bank="0" val="64"/>
					<or bank="1" val="32"/>
				</item>
				<item name="Off, game restarts when won" id="PAYG_OR">
					<or bank="0" val="64"/>
					<or bank="1" val="0"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, 1 extra" id="PAYG_11">
					<or bank="0" val="16"/>
					<or bank="1" val="96"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, no extra" id="PAYG_1N">
					<or bank="0" val="16"/>
					<or bank="1" val="32"/>
				</item>
				<item name="2 stops, pay to restart, 1 extra" id="PAYG_31">
					<or bank="0" val="16"/>
					<or bank="1" val="64"/>
				</item>
				<item name="2 stops, pay to restart, no extra" id="PAYG_3N">
					<or bank="0" val="16"/>
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="If pay-as-you-go is on..." id="LB_CONT">
				<item name="1 coin to continue" id="CONT_1"/>
				<item name="2 coins to continue" id="CONT_2">
					<or bank="0" val="4"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="Always On, Narrator On" id="AMA_ON">
					<or bank="1" val="19"/>
				</item>
				<item name="Always On, Narrator muted (default for prototype)" id="AMA_ON_NONAR">
					<or bank="1" val="3"/>
				</item>
				<item name="On every eighth time, Narrator On" id="AMA_8">
					<or bank="1" val="18"/>
				</item>
				<item name="On every eighth time, Narrator muted" id="AMA_8_NONAR">
					<or bank="1" val="2"/>
				</item>
				<item name="Always Off" id="AMA_OFF"/>
			</listbox>
			<!--  engineering and diagnostic modes are not supported, but listed for completeness
     				note that bank0 is initialized to 136 above to compensate for the lack of these options.
				for diagnostics to work, A7 must be turned off after 2 beeps.  Currently, there is no way to do this in daphne
			<listbox title="Playtest for engineering use" tooltip="not supported. Choose off" id="LB_ENG">>
				<item name="Off" id="ENG_OFF">
					<or bank="0" val="8"/>
				</item>
				<item name="On" id="ENG_ON"/>
			</listbox>
			<listbox title="Diagnostics" tooltip="not supported. Choose off" id="LB_DIA">
				<item name="Off" id="DIA_OFF">
					<or bank="0" val="128"/>
				</item>
				<item name="On" id="DIA_ON"/>
			</listbox>
			-->
			<!-- disc player model selection is not supported, but listed for dipswitch reference completeness
			<listbox title="Disc Player Model Selection" id="LB_DPMS">
				<item name="Pioneer LD-V1000" id="DPMS_1000"/>
				<item name="Pioneer PR-7820" id="DPMS_7820">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			-->
		</cfg>

		<!-- same as lair_f2 with the difficulty section removed -->
		<cfg name="dle11">
			<!-- bank value turns engineering mode and diagnostic mode off  -->
			<set bank="0" val="136"/>
			<listbox title="Scoreboard Mode" id="LB_SB" tooltip="Dragon's Lair had an LED scoreboard.">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Strobe Timing" id="LB_ST" tooltip="Accurate is preferred. Instantaneous is for backward compatibility.">
				<item name="Accurate" id="ST_ACC"/>
				<item name="Instantaneous (shorten scenes)" id="ST_INT">
					<arg>-preset</arg>
					<arg>2</arg>
				</item>
			</listbox>
			<listbox title="Fast Boot" id="LB_FB" tooltip="This makes the game start faster.">
				<item name="Disabled" id="FB_OFF"/>
				<item name="Enabled" id="FB_ON">
					<arg>-fastboot</arg>
				</item>
			</listbox>
            			<listbox title="Coins per credit" id="LB_CPC">
				<item name="2 coins / credit" id="CPC_2">
					<or bank="0" val="17"/>
				</item>
				<item name="3 coins / credit" id="CPC_3">
					<or bank="0" val="16"/>
				</item>
				<item name="Free Play (2 credits at all times)" id="CPC_FP">
				</item>
			</listbox>
			<listbox title="Lives per credit" id="LB_LPC">
				<item name="3 lives / credit" id="LPC_3">
					<or bank="0" val="32"/>
					<or bank="1" val="4"/>
				</item>
				<item name="5 lives / credit" id="LPC_5">
					<or bank="1" val="4"/>
				</item>
				<item name="Unlimited lives" id="LPC_U">
				</item>
			</listbox>
			<listbox title="Pay As You Go Options" id="LB_PAYG">
				<item name="Off, game ends when won" id="PAYG_OE">
					<or bank="0" val="64"/>
					<or bank="1" val="32"/>
				</item>
				<item name="Off, game restarts when won" id="PAYG_OR">
					<or bank="0" val="64"/>
					<or bank="1" val="0"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, 1 extra" id="PAYG_11">
					<or bank="0" val="0"/>
					<or bank="1" val="96"/>
				</item>
				<item name="1 stop at 2/3 complete, ends, no extra" id="PAYG_1N">
					<or bank="0" val="0"/>
					<or bank="1" val="32"/>
				</item>
				<item name="3 stops, game restarts, 1 extra" id="PAYG_31">
					<or bank="0" val="0"/>
					<or bank="1" val="64"/>
				</item>
				<item name="3 stops, game restarts, no extra" id="PAYG_3N">
					<or bank="0" val="0"/>
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="Always On" id="AMA_ON">
					<or bank="1" val="3"/>
				</item>
				<item name="On every eighth time" id="AMA_8">
					<or bank="1" val="2"/>
				</item>
				<item name="Always Off" id="AMA_OFF"/>
			</listbox>
			<!--  engineering and diagnostic modes are not supported, but listed for completeness
     				note that bank0 is initialized to 136 above to compensate for the lack of these options.
				for diagnostics to work, A7 must be turned off after 2 beeps.  Currently, there is no way to do this in daphne
			<listbox title="Playtest for engineering use" tooltip="not supported. Choose off" id="LB_ENG">>
				<item name="Off" id="ENG_OFF">
					<or bank="0" val="8"/>
				</item>
				<item name="On" id="ENG_ON"/>
			</listbox>
			<listbox title="Diagnostics" tooltip="not supported. Choose off" id="LB_DIA">
				<item name="Off" id="DIA_OFF">
					<or bank="0" val="128"/>
				</item>
				<item name="On" id="DIA_ON"/>
			</listbox>
			-->
			<!-- disc player model selection is not supported, but listed for dipswitch reference completeness
       			 uncomment this only if you *know* what you're doing
			<listbox title="Disc Player Model Selection" id="LB_DPMS">
				<item name="Pioneer LD-V1000" id="DPMS_1000"/>
				<item name="Pioneer PR-7820" id="DPMS_7820">
					<or bank="1" val="8"/>
				</item>
			</listbox>
			-->
		</cfg>
		<cfg name="dl2">
			<label text="To change game options, hold down the service switch and press the player 1 button while the game is running" id="DL2_TEXT"/>
		</cfg>
		<cfg name="esh">
			<listbox title="Infinite Lives Cheat" id="LB_CHEAT">
				<item name="Off" id="CHEAT_OFF"/>
				<item name="On" id="CHEAT_ON">
					<arg>-cheat</arg>
				</item>
			</listbox>
		</cfg>
		<cfg name="gtg">
			<listbox title="Disc Side" id="LB_DISC">
				<item name="Side 1" id="DISC_1"/>
				<item name="Side 2" id="DISC_2">
					<arg>-preset</arg><arg>2</arg>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="1 (easiest)" id="DIFF_1">
					<or bank="0" val="0"/>
				</item>
				<item name="2" id="DIFF_2">
					<or bank="0" val="1"/>
				</item>
				<item name="3" id="DIFF_3">
					<or bank="0" val="2"/>
				</item>
				<item name="4" id="DIFF_4">
					<or bank="0" val="3"/>
				</item>
				<item name="5" id="DIFF_5">
					<or bank="0" val="4"/>
				</item>
				<item name="6" id="DIFF_6">
					<or bank="0" val="5"/>
				</item>
				<item name="7" id="DIFF_7">
					<or bank="0" val="6"/>
				</item>
				<item name="8" id="DIFF_8">
					<or bank="0" val="7"/>
				</item>
				<item name="9" id="DIFF_9">
					<or bank="0" val="8"/>
				</item>
				<item name="10" id="DIFF_10">
					<or bank="0" val="9"/>
				</item>
				<item name="11" id="DIFF_11">
					<or bank="0" val="10"/>
				</item>
				<item name="12" id="DIFF_12">
					<or bank="0" val="11"/>
				</item>
				<item name="13" id="DIFF_13">
					<or bank="0" val="12"/>
				</item>
				<item name="14" id="DIFF_14">
					<or bank="0" val="13"/>
				</item>
				<item name="15" id="DIFF_15">
					<or bank="0" val="14"/>
				</item>
				<item name="16 (hardest)" id="DIFF_16">
					<or bank="0" val="15"/>
				</item>
			</listbox>
			<listbox title="Left Coin Switch Setting" id="LB_COINL">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="2" val="0"/>
				</item>
				<item name="2 coins / 1 credit" id="COINL_21">
					<or bank="2" val="1"/>
				</item>
				<item name="3 coins / 1 credit" id="COINL_31">
					<or bank="2" val="2"/>
				</item>
				<item name="4 coins / 1 credit" id="COINL_41">
					<or bank="2" val="3"/>
				</item>
			</listbox>
			<listbox title="Right Coin Switch Setting" id="LB_COINR">
				<item name="1 coin / 1 credit" id="COINR_11">
					<or bank="2" val="0"/>
				</item>
				<item name="2 coins / 1 credit" id="COINR_21">
					<or bank="2" val="16"/>
				</item>
				<item name="3 coins / 1 credit" id="COINR_31">
					<or bank="2" val="32"/>
				</item>
				<item name="4 coins / 1 credit" id="COINR_41">
					<or bank="2" val="48"/>
				</item>
			</listbox>
			<listbox title="Buy In Feature" id="LB_BUYIN">
				<item name="Off" id="BUYIN_OFF">
					<or bank="3" val="0"/>
				</item>
				<item name="On" id="BUYIN_ON">
					<or bank="3" val="1"/>
				</item>
				<item name="Single-Coin Buy In" id="BUYIN_SC">
					<or bank="3" val="3"/>
				</item>
			</listbox>
			<listbox title="Diagnostics" id="LB_DIAG">
				<item name="Off" id="DIAG_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="Service Mode" id="DIAG_SM">
					<or bank="1" val="1"/>
				</item>
				<item name="Switch Test" id="DIAG_ST">
					<or bank="1" val="2"/>
				</item>
				<item name="Disc Test" id="DIAG_DT">
					<or bank="1" val="16"/>
				</item>
			</listbox>
			<listbox title="Free Play" id="LB_FREE">
				<item name="Off" id="FREE_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="FREE_ON">
					<or bank="1" val="4"/>
				</item>
			</listbox>
			<listbox title="Unlimited Downs" id="LB_DOWNS">
				<item name="On" id="DOWNS_ON">
					<or bank="1" val="8"/>
				</item>
				<item name="Off" id="DOWNS_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="8-Minute Game Limit" id="LB_8MIN">
				<item name="On" id="8MIN_ON">
					<or bank="4" val="64"/>
				</item>
				<item name="Off" id="8MIN_OFF">
					<or bank="4" val="0"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="32"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Display Score Over Gameplay" id="LB_SCORE">
				<item name="On" id="SCORE_ON">
					<or bank="1" val="64"/>
				</item>
				<item name="Off" id="SCORE_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Show Play Diagrams" id="LB_PLAY">
				<item name="On" id="PLAY_ON">
					<or bank="1" val="128"/>
				</item>
				<item name="Off" id="PLAY_OFF">
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Show Hints" id="LB_HINTS">
				<item name="On" id="HINTS_ON">
					<or bank="4" val="128"/>
				</item>
				<item name="Off" id="HINTS_OFF">
					<or bank="4" val="0"/>
				</item>
			</listbox>
		</cfg>
        <cfg name="gpworld">
        </cfg>
        <cfg name="interstellar">
			<listbox title="Demo Sound From PC Board" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="0" val="1"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Coins Per Credit (left chute)" id="LB_COINL">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="0" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINL_12">
					<or bank="0" val="8"/>
				</item>
				<item name="1 coin / 3 credits" id="COINL_13">
					<or bank="0" val="4"/>
				</item>
				<item name="1 coin / 6 credits" id="COINL_16">
					<or bank="0" val="12"/>
				</item>
				<item name="2 coins / 1 credit" id="COINL_21">
					<or bank="0" val="2"/>
				</item>
				<item name="2 coins / 3 credits" id="COINL_23">
					<or bank="0" val="6"/>
				</item>
			</listbox>
			<listbox title="Coins Per Credit (right chute)" id="LB_COINR">
				<item name="1 coin / 1 credit" id="COINR_11">
					<or bank="1" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINR_12">
					<or bank="1" val="8"/>
				</item>
				<item name="1 coin / 3 credits" id="COINR_13">
					<or bank="1" val="4"/>
				</item>
				<item name="1 coin / 6 credits" id="COINR_16">
					<or bank="1" val="12"/>
				</item>
				<item name="2 coins / 1 credit" id="COINR_21">
					<or bank="1" val="2"/>
				</item>
				<item name="2 coins / 3 credits" id="COINR_23">
					<or bank="1" val="6"/>
				</item>
			</listbox>
			<listbox title="Number of Flights" id="LB_FLIGHTS">
				<item name="3 Flights" id="FLIGHTS_3">
					<or bank="0" val="0"/>
				</item>
				<item name="4 Flights" id="FLIGHTS_4">
					<or bank="0" val="16"/>
				</item>
				<item name="5 Flights" id="FLIGHTS_5">
					<or bank="0" val="32"/>
				</item>
				<item name="10 Flights" id="FLIGHTS_10">
					<or bank="0" val="48"/>
				</item>
			</listbox>
			<listbox title="Barrier UFO" id="LB_UFO">
				<item name="On" id="UFO_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="UFO_OFF">
					<or bank="1" val="1"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="mach3">
			<listbox title="Lives Per Credit" id="LB_LIVES">
				<item name="3 Lives / 2 Credits" id="LIVES_32">
					<or bank="0" val="1"/>
				</item>
				<item name="3 Lives / 3 Credits" id="LIVES_33">
					<or bank="0" val="2"/>
				</item>
				<item name="3 Lives / 4 Credits" id="LIVES_34">
					<or bank="0" val="3"/>
				</item>
				<item name="5 Lives / 2 Credits" id="LIVES_52">
					<or bank="0" val="4"/>
				</item>
				<item name="5 Lives / 3 Credits" id="LIVES_53">
					<or bank="0" val="5"/>
				</item>
				<item name="5 Lives / 4 Credits" id="LIVES_54">
					<or bank="0" val="6"/>
				</item>
				<item name="5 Lives / 5 Credits" id="LIVES_55">
					<or bank="0" val="7"/>
				</item>
				<item name="3 Lives / Free Play" id="LIVES_3F">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="First Bonus / Next Bonus / Difficulty" id="LB_BONUS">
				<item name="10k / 10k / Normal" id="BONUS_11N">
					<or bank="0" val="0"/>
				</item>
				<item name="10k / 20k / Normal" id="BONUS_12N">
					<or bank="0" val="8"/>
				</item>
				<item name="10k / 40k / Normal" id="BONUS_14N">
					<or bank="0" val="16"/>
				</item>
				<item name="20k / 60k / Normal" id="BONUS_26N">
					<or bank="0" val="24"/>
				</item>
				<item name="10k / 10k / Hard" id="BONUS_11H">
					<or bank="0" val="32"/>
				</item>
				<item name="10k / 20k / Hard" id="BONUS_12H">
					<or bank="0" val="40"/>
				</item>
				<item name="10k / 40k / Hard" id="BONUS_14H">
					<or bank="0" val="48"/>
				</item>
				<item name="20k / 60k / Hard" id="BONUS_26H">
					<or bank="0" val="56"/>
				</item>
			</listbox>
			<listbox title="Sound in Attract Mode" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="0" val="64"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Demo Mode (Infinite lives)" id="LB_DEMO">
				<item name="Off" id="DEMO_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="DEMO_ON">
					<or bank="0" val="128"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="roadblaster">
			<listbox title="Infinite Lives Cheat" id="LB_CHEAT">
				<item name="Off" id="CHEAT_OFF"/>
				<item name="On" id="CHEAT_ON">
					<arg>-cheat</arg>
				</item>
			</listbox>			
			<listbox title="Test Mode" id="LB_TEST">
				<item name="Off" id="TEST_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="TEST_ON">
					<or bank="1" val="128"/>
				</item>
			</listbox>
			<listbox title="Random Scenes" id="LB_SCENE">
				<item name="Off" id="SCENE_OFF">
					<or bank="1" val="0"/>
				</item>
				<item name="On" id="SCENE_ON">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			<listbox title="Attract Sound" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<listbox title="Bonus Car At" id="LB_BONUS">
				<item name="20,000 Points" id="BONUS_20">
					<or bank="1" val="0"/>
				</item>
				<item name="20k then every 40k" id="BONUS_24">
					<or bank="1" val="2"/>
				</item>
				<item name="15k then every 30k" id="BONUS_13">
					<or bank="1" val="4"/>
				</item>
				<item name="30k then every 50k" id="BONUS_35">
					<or bank="1" val="6"/>
				</item>
			</listbox>
			<listbox title="Number of Cars" id="LB_CARS">
				<item name="2 Cars" id="CARS_2">
					<or bank="1" val="0"/>
				</item>
				<item name="4 Cars" id="CARS_4">
					<or bank="1" val="1"/>
				</item>
			</listbox>
			<listbox title="Coins Per Credit" id="LB_COIN">
				<item name="1 coin / 1 credit" id="COIN_11">
					<or bank="0" val="0"/>
				</item>
				<item name="3 coins / 1 credit" id="COIN_31">
					<or bank="0" val="1"/>
				</item>
				<item name="1 coin / 2 credits" id="COIN_12">
					<or bank="0" val="2"/>
				</item>
				<item name="2 coins / 1 credit" id="COIN_21">
					<or bank="0" val="3"/>
				</item>
			</listbox>
			<listbox title="Difficulty" id="LB_DIFF">
				<item name="Normal" id="DIFF_N">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="1" val="16"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="ace">
			<!-- bank value chooses LD-V1000 rather than PR-7820  -->
			<set bank="1" val="1"/>
			<listbox title="Scoreboard Mode" id="LB_SB">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Strobe Timing" id="LB_ST" tooltip="Accurate is preferred. Instantaneous is for backward compatibility.">
				<item name="Accurate" id="ST_ACC"/>
				<item name="Instantaneous (shorten scenes)" id="ST_INT">
					<arg>-preset</arg>
					<arg>2</arg>
				</item>
			</listbox>
			<listbox title="Keyboard LEDs show skill" id="LB_LED">
				<item name="Disabled" id="LED_OFF"/>
				<item name="Enabled" id="LED_ON">
					<arg>-enable_leds</arg>
				</item>
			</listbox>
			<listbox title="Fast Boot" id="LB_FB" tooltip="This makes the game start faster.">
				<item name="Disabled" id="FB_OFF"/>
				<item name="Enabled" id="FB_ON">
					<arg>-fastboot</arg>
				</item>
			</listbox>
			<listbox title="Coins per credit" id="LB_CPC">
				<item name="2 coins / credit" id="CPC_2">
					<or bank="0" val="0"/>
				</item>
				<item name="3 coins / credit" id="CPC_3">
					<or bank="0" val="1"/>
				</item>
				<item name="Free Play (2 credits at all times)" id="CPC_FP">
					<or bank="1" val="16"/>
				</item>
			</listbox>
			<listbox title="Lives per credit" id="LB_LPC">
				<item name="3 lives / credit" id="LPC_3">
					<or bank="0" val="0"/>
				</item>
				<item name="5 lives / credit" id="LPC_5">
					<or bank="0" val="2"/>
				</item>
				<item name="Unlimited lives" id="LPC_U">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level Increases Every" id="LB_DIF">
				<item name="5 episodes, slow increase (easiest)" id="DIF_5S">
					<or bank="0" val="0"/>
				</item>
				<item name="5 episodes, fast increase" id="DIF_5F">
					<or bank="0" val="8"/>
				</item>
				<item name="3 episodes, slow increase" id="DIF_3S">
					<or bank="0" val="4"/>
				</item>
				<item name="3 episodes, fast increase (hardest)" id="DIF_3F">
					<or bank="0" val="12"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="Always On" id="AMA_ON">
					<or bank="0" val="0"/>
				</item>
				<item name="On every eighth time" id="AMA_8">
					<or bank="0" val="32"/>
				</item>
				<item name="Always Off" id="AMA_OFF">
					<or bank="0" val="16"/>
				</item>
			</listbox>
			<!-- even though I can't find anything in writing that says this diagnostic mode needs
		 		to be "on" during boot and then switched "off" to activate (like for DL and SAE),
				It doesn't seem to work anyway, so I'm commenting it out
			<listbox title="Diagnostic Mode" id="LB_DIA">>
				<item name="Off" id="DIA_OFF"/>
				<item name="On" id="DIA_ON">
					<or bank="1" val="128"/>
				</item>
			</listbox>
			-->
			<!-- enable frame display is only for original LDPs, but seems to break things when used with VLDP
				I don't have an original player here to test with, so commenting it out for now.
			<listbox title="Enable Frame Display" id="LB_EFD">>
				<item name="Off" id="EFD_OFF"/>
				<item name="On" id="EFD_ON">
					<or bank="1" val="64"/>
				</item>
			</listbox>
			-->
			<!-- disc player model selection is not supported, but listed for dipswitch reference completeness.
				To compensate, The LD-V1000 is enabled by default in the bank initialization above.  
			<listbox title="Disc Player Model Selection" id="LB_DPMS">
				<item name="Pioneer LD-V1000" id="DPMS_1000">
					<or bank="1" val="1"/>
				</item>
				<item name="Pioneer PR-7820" id="DPMS_7820" />
			</listbox>
			-->
		</cfg>
		<cfg name="sae">
			<!-- bank value turns engineering mode and diagnostic mode off  -->
			<set bank="0" val="136"/>
			<listbox title="Scoreboard Mode" id="LB_SB">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Strobe Timing" id="LB_ST" tooltip="Accurate is preferred. Instantaneous is for backward compatibility.">
				<item name="Accurate" id="ST_ACC"/>
				<item name="Instantaneous (shorten scenes)" id="ST_INT">
					<arg>-preset</arg>
					<arg>2</arg>
				</item>
			</listbox>
			<listbox title="Keyboard LEDs show skill" id="LB_LED">
				<item name="Disabled" id="LED_OFF"/>
				<item name="Enabled" id="LED_ON">
					<arg>-enable_leds</arg>
				</item>
			</listbox>
			<listbox title="Coins per credit" id="LB_CPC">
				<item name="2 coins / credit" id="CPC_2">
					<or bank="0" val="17"/>
				</item>
				<item name="1 coins / credit" id="CPC_3">
					<or bank="0" val="16"/>
				</item>
				<item name="Free Play (2 credits at all times)" id="CPC_FP">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Lives per credit" id="LB_LPC">
				<item name="3 lives / credit" id="LPC_3">
					<or bank="0" val="32"/>
					<or bank="1" val="4"/>
				</item>
				<item name="5 lives / credit" id="LPC_5">
					<or bank="0" val="0"/>
					<or bank="1" val="4"/>
				</item>
				<item name="Unlimited lives" id="LPC_U">
					<or bank="0" val="0"/>
					<or bank="1" val="0"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIF">
				<item name="Normal" id="DIF_N">
					<or bank="1" val="0"/>
				</item>
				<item name="Hard" id="DIF_H">
					<or bank="1" val="128"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_AMA">
				<item name="Always On" id="AMA_ON">
					<or bank="1" val="3"/>
				</item>
				<item name="On every eighth time" id="AMA_8">
					<or bank="1" val="2"/>
				</item>
				<item name="Always Off" id="AMA_OFF">
					<or bank="1" val="1"/>
				</item>
			</listbox>
			<listbox title="Skill Level Selection" id="LB_SKILL">
				<item name="Normal (Panel buttons enabled)" id="SKILL_NORM">
					<or bank="1" val="96"/>
				</item>
				<item name="Always CADET" id="SKILL_CAD">
					<or bank="1" val="0"/>
				</item>
				<item name="Always CAPTAIN" id="SKILL_CAP">
					<or bank="1" val="64"/>
				</item>
				<item name="Always SPACE ACE" id="SKILL_ACE">
					<or bank="1" val="32"/>
				</item>
			</listbox>
			<!--  engineering and diagnostic modes are not supported, but listed for completeness
     				note that bank0 is initialized to 136 above to compensate for the lack of these options.
				for diagnostics to work, A7 must be turned off after 2 beeps.  Currently, there is no way to do this in daphne
			<listbox title="Playtest for engineering use" tooltip="not supported. Choose off" id="LB_ENG">>
				<item name="Off" id="ENG_OFF">
					<or bank="0" val="8"/>
				</item>
				<item name="On" id="ENG_ON"/>
			</listbox>
			<listbox title="Diagnostics" tooltip="not supported. Choose off" id="LB_DIA">
				<item name="Off" id="DIA_OFF">
					<or bank="0" val="128"/>
				</item>
				<item name="On" id="DIA_ON"/>
			</listbox>
			-->
		</cfg>
		<cfg name="sdq">
			<listbox title="Attract Mode Sound" id="LB_SOUND">
				<item name="On" id="SOUND_ON">
					<or bank="0" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="0" val="4"/>
				</item>
			</listbox>		
			<listbox title="Free Play" id="LB_FREE">
				<item name="Off" id="FREE_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="FREE_ON">
					<or bank="0" val="128"/>
				</item>
			</listbox>		
			<listbox title="Reserved Switches B4-B8" id="LB_SWITCH">
				<item name="Off" id="SWITCH_OFF">
					<or bank="0" val="0"/>
				</item>
				<item name="On" id="SWITCH_ON">
					<or bank="0" val="240"/>
				</item>
			</listbox>
			<listbox title="Number of Lives" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="0" val="0"/>
				</item>
				<item name="4 Lives" id="LIVES_4">
					<or bank="0" val="16"/>
				</item>
				<item name="5 Lives" id="LIVES_5">
					<or bank="0" val="32"/>
				</item>
				<item name="2 Lives" id="LIVES_2">
					<or bank="0" val="48"/>
				</item>
				<item name="Unlimited Lives" id="LIVES_UL">
					<or bank="0" val="64"/>
				</item>
			</listbox>
			<listbox title="Extra Life" id="LB_EXTRA">
				<item name="At 100,000 Points" id="EXTRA_ON">
					<or bank="0" val="0"/>
				</item>
				<item name="None" id="EXTRA_OFF">
					<or bank="0" val="8"/>
				</item>
			</listbox>
			<listbox title="Difficulty Level" id="LB_DIFF">
				<item name="Normal" id="DIFF_N">
					<or bank="0" val="1"/>
				</item>
				<item name="Easy" id="DIFF_E">
					<or bank="0" val="0"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="0" val="2"/>
				</item>
				<item name="Hardest" id="DIFF_HX">
					<or bank="0" val="3"/>
				</item>
			</listbox>
			<listbox title="Left Coin Switch Setting" id="LB_COINL">
				<item name="1 coin / 1 credit" id="COINL_11">
					<or bank="1" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINL_12">
					<or bank="1" val="4"/>
				</item>
				<item name="1 coin / 3 credits" id="COINL_13">
					<or bank="1" val="8"/>
				</item>
				<item name="2 coins / 1 credit" id="COINL_21">
					<or bank="1" val="10"/>
				</item>
			</listbox>
			<listbox title="Right Coin Switch Setting" id="LB_COINR">
				<item name="1 coin / 1 credit" id="COINR_11">
					<or bank="1" val="0"/>
				</item>
				<item name="1 coin / 2 credits" id="COINR_12">
					<or bank="1" val="1"/>
				</item>
				<item name="1 coin / 3 credits" id="COINR_13">
					<or bank="1" val="2"/>
				</item>
				<item name="2 coins / 1 credit" id="COINR_21">
					<or bank="1" val="3"/>
				</item>
			</listbox>
			<listbox title="Hint Arrows" id="HINTS">
				<item name="On" id="HINTS_ON">
					<or bank="1" val="0"/>
				</item>
				<item name="Off" id="HINTS_OFF">
					<or bank="1" val="128"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="tq">
			<listbox title="Scoreboard Mode" id="LB_SB">
				<item name="No Scoreboard" id="SB_NO"/>
				<item name="VLDP Text Overlay #1" id="SB_T1">
					<arg>-useoverlaysb</arg>
					<arg>1</arg>
				</item>
				<item name="VLDP Text Overlay #2" id="SB_T2">
					<arg>-useoverlaysb</arg>
					<arg>2</arg>
				</item>
				<item name="External LPT1" id="SB_L1">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>0</arg>
				</item>
				<item name="External LPT2" id="SB_L2">
					<arg>-scoreboard</arg>
					<arg>-scoreport</arg>
					<arg>1</arg>
				</item>				
			</listbox>
			<listbox title="Synthesized Speech" id="LB_HAL">
				<item name="Enabled" id="HAL_ON"/>
				<item name="Disabled" id="HAL_OFF">
					<arg>-nospeech</arg>
				</item>
			</listbox>
			<listbox title="Time Per Credit" id="LB_TIME">
				<item name="110 Seconds" id="TIME_110">
					<or bank="0" val="0"/>
				</item>
				<item name="95 Seconds" id="TIME_95">
					<or bank="0" val="1"/>
				</item>
				<item name="80 Seconds" id="TIME_80">
					<or bank="0" val="2"/>
				</item>
				<item name="70 Seconds" id="TIME_70">
					<or bank="0" val="3"/>
				</item>
				<item name="60 Seconds" id="TIME_60">
					<or bank="0" val="4"/>
				</item>
				<item name="45 Seconds" id="TIME_45">
					<or bank="0" val="5"/>
				</item>
				<item name="30 Seconds" id="TIME_30">
					<or bank="0" val="6"/>
				</item>
				<item name="Unlimited (Free Play)" id="TIME_FREE">
					<or bank="0" val="7"/>
				</item>
			</listbox>
			<listbox title="Lives Per Game" id="LB_LIVES">
				<item name="3 Lives" id="LIVES_3">
					<or bank="0" val="16"/>
				</item>
				<item name="2 Lives" id="LIVES_2">
					<or bank="0" val="0"/>
				</item>
			</listbox>
			<listbox title="Attract Mode Audio" id="LB_SOUND">
				<item name="On" id="SOUND_AON">
					<or bank="0" val="0"/>
				</item>
				<item name="Off" id="SOUND_OFF">
					<or bank="0" val="32"/>
				</item>
				<item name="1 out of 8 times" id="SOUND_1O8">
					<or bank="0" val="64"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="uvt">
			<listbox title="Coins Per Credit" id="LB_COINS">
				<item name="1 Coin / 1 Credit" id="COINS_11">
					<or bank="0" val="0"/>
				</item>
				<item name="2 Coins / 1 Credit" id="COINS_21">
					<or bank="0" val="1"/>
				</item>
				<item name="Free Play" id="COINS_FP">
					<or bank="0" val="2"/>
				</item>
			</listbox>
			<listbox title="Difficulty" id="LB_DIFF">
				<item name="Normal" id="DIFF_H">
					<or bank="0" val="0"/>
				</item>
				<item name="Hard" id="DIFF_H">
					<or bank="0" val="8"/>
				</item>
			</listbox>
		</cfg>
		<cfg name="test">
			<listbox title="I rule!">
				<item name="No, No I do! ;)" ID="YES"/>
			</listbox>
		</cfg>
	</gamecfg>

	<!-- disc section is separate so that multiple games and romsets can share discs
	(for example, Space Ace (US) roms can use any of the NTSC, PAL, Software Corner, or SA '91 discs). -->

	<disclist>

 		<disc name="Astron Belt" type="astron" id="D_ASTRON">
   			<version id="V_ASTRONH"/>
   			<version id="V_ASTRONP"/>
 		</disc>

 		<disc name="Badlands" type="badlands" id="D_BADLANDS">
   			<version id="V_BADLANDS"/>
   			<version id="V_BADLANDP"/>
 		</disc>

 		<disc name="Bega's Battle" type="bega" id="D_BEGA">
   			<version id="V_BEGA"/>
			<version id="V_BEGA1"/>
 		</disc>

 		<disc name="USA (NTSC 1983)" type="cliff" id="D_CLIFF">
   			<version id="V_CLIFF"/>
   			<version id="V_CLIFFALT"/>
   			<version id="V_CLIFFALT2"/>
 		</disc>

 	<!--	cliff non-LD versions commented out for now (not-distributed)
		<disc name="Remastered (Nic Andrews)" type="cliffnic" id="D_CLIFFNIC">
   			<version id="V_CLIFF" />
   			<version id="V_CLIFFALT" />
   			<version id="V_CLIFFALT2" />
 		</disc>

 		<disc name="Restored Edition (Borf)" type="chborf" id="D_CLIFFBORF">
   			<version id="V_CLIFF" />
   			<version id="V_CLIFFALT" />
   			<version id="V_CLIFFALT2" />
 		</disc>

 		<disc name="Lupin III: Cliff Hanger (Vera Lanpher)" type="chvera" id="D_CLIFFVERA">
   			<version id="V_CLIFF" />
   			<version id="V_CLIFFALT" />
   			<version id="V_CLIFFALT2" />
 		</disc>

 		<disc name="Lupin III: Cliff Hanger - Classic Version (Vera Lanpher)" type="chverac"  id="D_CLIFFVERAC">
   			<version id="V_CLIFF" />
   			<version id="V_CLIFFALT" />
   			<version id="V_CLIFFALT2" />
 		</disc>
				 end cliff non-disc versions -->

 		<disc name="Cobra Command" type="cobra" id="D_COBRA">
   			<version id="V_COBRAAB"/>
   			<version id="V_COBRAM3"/>
   			<version id="V_COBRADED"/>
   			<version id="V_COBRACONV"/>
 		</disc>

 		<disc name="USA (NTSC 1983)" type="lair" id="D_LAIR83">
   			<version id="V_LAIR_F2"/>
   			<version id="V_DLE21"/>
   		<!--  <version id="V_DLE20" />  -->
   			<version id="V_DLE11"/>
   		<!--  <version id="V_DLE" />  -->
   			<version id="V_LAIR_F"/>
   			<version id="V_LAIR_E"/>
   			<version id="V_LAIR_D"/>
   			<version id="V_LAIR_C"/>
   			<version id="V_LAIR_B"/>
   			<version id="V_LAIR_A"/>
   			<version id="V_LAIR_X"/>
   			<version id="V_LAIR_N1"/>
 		</disc>

 		<disc name="European Philips (PAL 1983)" type="laireuro" id="D_DL_PAL">
   			<version id="V_LAIREURO"/>
   			<version id="V_LAIR_ITA"/>
   			<version id="V_LAIR_F2">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_DLE21">
      			<arg>-pal_dl</arg>
   			</version>
   		<!--	<version id="V_DLE20" >
     				<arg>-pal_dl</arg>
   			</version>  
	 	 -->
   			<version id="V_DLE11">
      			<arg>-pal_dl</arg>
   			</version>
   		<!-- 	<version id="V_DLE" >
      			<arg>-pal_dl</arg>
   			</version>  
		  -->
   			<version id="V_LAIR_F">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_E">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_D">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_C">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_B">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_A">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_X">
      			<arg>-pal_dl</arg>
   			</version>
   			<version id="V_LAIR_N1">
      			<arg>-pal_dl</arg>
   			</version>
 		</disc>

		<disc name="European Software Corner (PAL 1991)" type="lairsc" id="D_DL_PAL_SC">
   			<version id="V_LAIR_F2">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_DLE21">
      			<arg>-pal_dl_sc</arg>
   			</version>
  		<!--	 <version id="V_DLE20" >
      			<arg>-pal_dl_sc</arg>
   			</version>
		  -->
   			<version id="V_DLE11">
      			<arg>-pal_dl_sc</arg>
   			</version>
   		<!--	<version id="V_DLE" >
      			<arg>-pal_dl_sc</arg>
   			</version>
		  -->
   			<version id="V_LAIR_F">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_E">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_D">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_C">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_B">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_A">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_X">
      			<arg>-pal_dl_sc</arg>
   			</version>
   			<version id="V_LAIR_N1">
      			<arg>-pal_dl_sc</arg>
   			</version>
 		</disc>

 		<disc name="DLP Limited Edition (NTSC 2002)" type="lairle" id="D_LAIR_LE">
   			<version id="V_DLE21"/>
			<version id="V_DLE21P"/>
   		<!--	<version id="V_DLE20" />  
   			<version id="V_DLE20P" /> -->
			<version id="V_DLE11"/>
   		<!--	<version id="V_DLE" />  -->
   			<version id="V_LAIR_F2"/>
   			<version id="V_LAIR_F"/>
   			<version id="V_LAIR_E"/>
   			<version id="V_LAIR_D"/>
   			<version id="V_LAIR_C"/>
   			<version id="V_LAIR_B"/>
   			<version id="V_LAIR_A"/>
   			<version id="V_LAIR_X"/>
   			<version id="V_LAIR_N1"/>
 		</disc>

 		<disc name="English 2nd pressing" type="lair2" id="D_LAIR2">
   			<version id="V_LAIR2_319"/>
   			<version id="V_LAIR2_319_EURO"/>
   			<version id="V_LAIR2_319_SPAN"/>
   			<version id="V_LAIR2_318"/>
   			<version id="V_LAIR2_317"/>
   			<version id="V_LAIR2_316_EURO"/>
   			<version id="V_LAIR2_315"/>
   			<version id="V_LAIR2_314"/>
   			<version id="V_LAIR2_300"/>
 		</disc>

 		<disc name="English 1st pressing" type="lair2_1stpress" id="D_LAIR2_1ST">
   			<version id="V_LAIR2_211"/>
 		</disc>

 	<!--	<disc name="Unfinished Cinematronics 1983" type="lair2_pencil" id="D_LAIR2_P">
   			<version id="V_LAIR2_211" />
 		</disc>
 	 -->

 		<disc name="Spanish 2nd pressing" type="lair2_span" id="D_LAIR2_SPAN">
   			<version id="V_LAIR2_319_SPAN"/>
   			<version id="V_LAIR2_319"/>
   			<version id="V_LAIR2_319_EURO"/>
   			<version id="V_LAIR2_318"/>
   			<version id="V_LAIR2_317"/>
   			<version id="V_LAIR2_316_EURO"/>
   			<version id="V_LAIR2_315"/>
   			<version id="V_LAIR2_314"/>
   			<version id="V_LAIR2_300"/>
 		</disc>

 		<disc name="English" type="esh" id="D_ESH">
   			<version id="V_ESH"/>
            <version id="V_ESHALT"/>
            <version id="V_ESHALT2"/>
  		</disc>

 		<disc name="Japanese" type="eshjap" id="D_ESHJAP">
   			<version id="V_ESH"/>
            <version id="V_ESHALT"/>
            <version id="V_ESHALT2"/>
        </disc>

 		<disc name="Galaxy Ranger / Star Blazer" type="galaxy" id="D_GALAXY">
   			<version id="V_GALAXY_H"/>
   			<version id="V_GALAXY_P"/>
   			<version id="V_BLAZER"/>
 		</disc>

 		<disc name="GP World" type="gpworld" id="D_GPWORLD">
   			<version id="V_GPWORLD"/>
  		</disc>

 		<disc name="Interstellar" type="interstellar" id="D_INTERSTELLAR">
   			<version id="V_INTERSTELLAR"/>
  		</disc>

 		<disc name="M.A.C.H. 3" type="mach3" id="D_MACH3">
   			<version id="V_MACH3"/>
  		</disc>

 		<disc name="Road Blaster" type="roadblaster" id="D_ROADBLASTER">
   			<version id="V_ROADBLASTER"/>
  		</disc>

 		<disc name="USA (NTSC 1983)" type="ace" id="D_ACE83">
   			<version id="V_ACE_A3"/>
   			<version id="V_ACE_SAE"/>
   			<version id="V_ACE_A2"/>
   			<version id="V_ACE_A"/>
 		</disc>

 		<disc name="European Philips (PAL 1983)" type="aceeuro" id="D_ACE_PAL">
   			<version id="V_ACE_EURO"/>
   			<version id="V_ACE_A3">
      			<arg>-pal_sa</arg>
   			</version>
   			<version id="V_ACE_SAE">
      			<arg>-pal_sa</arg>
   			</version>
   			<version id="V_ACE_A2">
      			<arg>-pal_sa</arg>
   			</version>
   			<version id="V_ACE_A">
      			<arg>-pal_sa</arg>
   			</version>
 		</disc>

 		<disc name="European Software Corner (PAL 1991)" type="acesc" id="D_ACE_PAL_SC">
   			<version id="V_ACE_A3">
      			<arg>-pal_sa_sc</arg>
   			</version>
   			<version id="V_ACE_SAE">
      			<arg>-pal_sa_sc</arg>
   			</version>
   			<version id="V_ACE_A2">
      			<arg>-pal_sa_sc</arg>
   			</version>
   			<version id="V_ACE_A">
      			<arg>-pal_sa_sc</arg>
   			</version>
 		</disc>

 		<disc name="USA Re-Make (NTSC 1991)" type="ace91" id="D_ACE91">
   			<version id="V_ACE91"/>
   			<version id="V_ACE_A3">
      			<arg>-spaceace91</arg>
   			</version>
   			<version id="V_ACE_A2">
      			<arg>-spaceace91</arg>
   			</version>
   			<version id="V_ACE_A">
      			<arg>-spaceace91</arg>
   			</version>
 		</disc>

 		<!-- for Star Blazer, see Galaxy Ranger, above  -->

 		<disc name="Super Don Quix-ote" type="sdq" id="D_SDQ">
   			<version id="V_SDQ"/>
   			<version id="V_SDQSHORT"/>
   			<version id="V_SDQSHORTALT"/>
 		</disc>

 		<disc name="Arcade, Part 1" type="tq" id="D_TQ">
   			<version id="V_TQ"/>
   			<version id="V_TQALT"/>
   			<version id="V_TQSWEAR"/>
 		</disc>

 		<disc name="Us vs Them" type="uvt" id="D_UVT">
   			<version id="V_UVT"/>
  		</disc>

	</disclist>

    <!-- DaphneLoaderPrefs.xml depends on the order of the serial ldp's... be very careful about changing the order! -->
	<serial_ldp>
		<ldp name="Sony LDP Series" driver="sony"/>
		<ldp name="Pioneer (General)" driver="pioneer"/>
		<ldp name="Pioneer LD-V6000" driver="v6000"/>
		<ldp name="Hitachi VIP9500/9550" driver="hitachi"/>
		<ldp name="Philips" driver="philips"/>
	</serial_ldp>

    <key_discgroup>
        <compatible type="lair" />
        <compatible type="lairle" />
        <compatible type="laireuro" />
        <compatible type="lairsc" />
		<key_disc name="Dragon's Lair - DVD-ROM">
			<key_file pathname="DLDVDROM/DLS01.VOB" length="26025984"  />
			<key_file pathname="DLDVDROM/DLS01B.VOB" length="3031040"  />
			<key_file pathname="DLDVDROM/DLS01D1.VOB" length="954368"  />
			<key_file pathname="DLDVDROM/DLS01D2.VOB" length="1015808"  />
			<key_file pathname="DLDVDROM/DLS01D3.VOB" length="2936832"  />
			<key_file pathname="DLDVDROM/DLS02.VOB" length="16506880"  />
			<key_file pathname="DLDVDROM/DLS02B.VOB" length="3090432"  />
			<key_file pathname="DLDVDROM/DLS02D1.VOB" length="2050048"  />
			<key_file pathname="DLDVDROM/DLS02D2.VOB" length="976896"  />
			<key_file pathname="DLDVDROM/DLS02D3.VOB" length="1941504"  />
			<key_file pathname="DLDVDROM/DLS02D4.VOB" length="954368"  />
			<key_file pathname="DLDVDROM/DLS03.VOB" length="11001856"  />
			<key_file pathname="DLDVDROM/DLS03B.VOB" length="2981888"  />
			<key_file pathname="DLDVDROM/DLS03D1.VOB" length="2138112"  />
			<key_file pathname="DLDVDROM/DLS04.VOB" length="12562432"  />
			<key_file pathname="DLDVDROM/DLS04B.VOB" length="2826240"  />
			<key_file pathname="DLDVDROM/DLS04D1.VOB" length="1923072"  />
			<key_file pathname="DLDVDROM/DLS04D2.VOB" length="2746368"  />
			<key_file pathname="DLDVDROM/DLS05.VOB" length="20772864"  />
			<key_file pathname="DLDVDROM/DLS05B.VOB" length="2934784"  />
			<key_file pathname="DLDVDROM/DLS05D1.VOB" length="835584"  />
			<key_file pathname="DLDVDROM/DLS05D2.VOB" length="997376"  />
			<key_file pathname="DLDVDROM/DLS05D3.VOB" length="985088"  />
			<key_file pathname="DLDVDROM/DLS05D4.VOB" length="2824192"  />
			<key_file pathname="DLDVDROM/DLS05D5.VOB" length="954368"  />
			<key_file pathname="DLDVDROM/DLS05D6.VOB" length="1005568"  />
			<key_file pathname="DLDVDROM/DLS05D7.VOB" length="2019328"  />
			<key_file pathname="DLDVDROM/DLS06.VOB" length="13500416"  />
			<key_file pathname="DLDVDROM/DLS06B.VOB" length="2963456"  />
			<key_file pathname="DLDVDROM/DLS06D1.VOB" length="960512"  />
			<key_file pathname="DLDVDROM/DLS06D2.VOB" length="950272"  />
			<key_file pathname="DLDVDROM/DLS06D3.VOB" length="987136"  />
			<key_file pathname="DLDVDROM/DLS07.VOB" length="11849728"  />
			<key_file pathname="DLDVDROM/DLS07B.VOB" length="2959360"  />
			<key_file pathname="DLDVDROM/DLS07D1.VOB" length="3164160"  />
			<key_file pathname="DLDVDROM/DLS07D2.VOB" length="2043904"  />
			<key_file pathname="DLDVDROM/DLS07D3.VOB" length="3899392"  />
			<key_file pathname="DLDVDROM/DLS08.VOB" length="14020608"  />
			<key_file pathname="DLDVDROM/DLS08B.VOB" length="3039232"  />
			<key_file pathname="DLDVDROM/DLS08D1.VOB" length="997376"  />
			<key_file pathname="DLDVDROM/DLS08D2.VOB" length="897024"  />
			<key_file pathname="DLDVDROM/DLS08D3.VOB" length="2680832"  />
			<key_file pathname="DLDVDROM/DLS09.VOB" length="21417984"  />
			<key_file pathname="DLDVDROM/DLS09B.VOB" length="3035136"  />
			<key_file pathname="DLDVDROM/DLS09D1.VOB" length="1003520"  />
			<key_file pathname="DLDVDROM/DLS09D2.VOB" length="845824"  />
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			<key_file pathname="DLDVDROM/DLS09D4.VOB" length="1798144"  />
			<key_file pathname="DLDVDROM/DLS09D5.VOB" length="860160"  />
			<key_file pathname="DLDVDROM/DLS09D6.VOB" length="2418688"  />
			<key_file pathname="DLDVDROM/DLS10.VOB" length="20545536"  />
			<key_file pathname="DLDVDROM/DLS10B.VOB" length="3033088"  />
			<key_file pathname="DLDVDROM/DLS10D1.VOB" length="2113536"  />
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			<key_file pathname="DLDVDROM/DLS10D3.VOB" length="937984"  />
			<key_file pathname="DLDVDROM/DLS11.VOB" length="10041344"  />
			<key_file pathname="DLDVDROM/DLS11B.VOB" length="3209216"  />
			<key_file pathname="DLDVDROM/DLS11D1.VOB" length="2193408"  />
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			<key_file pathname="DLDVDROM/DLS12D1.VOB" length="968704"  />
			<key_file pathname="DLDVDROM/DLS12D2.VOB" length="2224128"  />
			<key_file pathname="DLDVDROM/DLS13.VOB" length="13432832"  />
			<key_file pathname="DLDVDROM/DLS13B.VOB" length="3147776"  />
			<key_file pathname="DLDVDROM/DLS13D1.VOB" length="2285568"  />
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			<key_file pathname="DLDVDROM/DLS14B.VOB" length="2693120"  />
			<key_file pathname="DLDVDROM/DLS14D1.VOB" length="1024000"  />
			<key_file pathname="DLDVDROM/DLS14D2.VOB" length="2189312"  />
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			<key_file pathname="DLDVDROM/DLS15.VOB" length="23046144"  />
			<key_file pathname="DLDVDROM/DLS15B.VOB" length="3022848"  />
			<key_file pathname="DLDVDROM/DLS15D1.VOB" length="1902592"  />
			<key_file pathname="DLDVDROM/DLS15D2.VOB" length="1034240"  />
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			<key_file pathname="DLDVDROM/DLS16D4.VOB" length="2394112"  />
			<key_file pathname="DLDVDROM/DLS17.VOB" length="12199936"  />
			<key_file pathname="DLDVDROM/DLS17B.VOB" length="2879488"  />
			<key_file pathname="DLDVDROM/DLS17D1.VOB" length="1816576"  />
			<key_file pathname="DLDVDROM/DLS17D2.VOB" length="1005568"  />
			<key_file pathname="DLDVDROM/DLS18.VOB" length="12457984"  />
			<key_file pathname="DLDVDROM/DLS18B.VOB" length="2793472"  />
			<key_file pathname="DLDVDROM/DLS18D1.VOB" length="1984512"  />
			<key_file pathname="DLDVDROM/DLS18D2.VOB" length="2752512"  />
			<key_file pathname="DLDVDROM/DLS19.VOB" length="19976192"  />
			<key_file pathname="DLDVDROM/DLS19B.VOB" length="2969600"  />
			<key_file pathname="DLDVDROM/DLS19D1.VOB" length="843776"  />
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			<key_file pathname="DLDVDROM/DLS19D6.VOB" length="972800"  />
			<key_file pathname="DLDVDROM/DLS19D7.VOB" length="2220032"  />
			<key_file pathname="DLDVDROM/DLS1B.VOB" length="3031040"  />
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